]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Store implementation limits in a central struct
[libs/gl.git] / source / render / renderer.cpp
index ad7ba5a78e173bbfe7d13a62cfa87d3b66e01a42..a8f5ce3ab07f9ea3c6ef867678043315f84394de 100644 (file)
@@ -2,6 +2,7 @@
 #include "buffer.h"
 #include "camera.h"
 #include "clipping.h"
+#include "deviceinfo.h"
 #include "error.h"
 #include "lighting.h"
 #include "material.h"
@@ -43,9 +44,6 @@ void Renderer::init()
        state_stack.push_back(State());
        shdata_stack.reserve(32);
        state = &state_stack.back();
-
-       standard_shdata.uniform("projection_matrix", Matrix());
-       standard_shdata.uniform("eye_world_matrix", Matrix());
 }
 
 Renderer::~Renderer()
@@ -56,37 +54,92 @@ Renderer::~Renderer()
 void Renderer::set_camera(const Camera &c)
 {
        state->camera = &c;
-       standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
-       standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix());
-       changed |= STANDARD_SHDATA;
-       set_matrix(state->camera->get_view_matrix());
+       changed |= CAMERA_SHDATA;
+       set_matrix(Matrix());
 }
 
 void Renderer::set_matrix(const Matrix &matrix)
 {
-       state->modelview_matrix = matrix;
+       state->model_matrix = matrix;
        changed |= MATRIX;
 }
 
 void Renderer::transform(const Matrix &matrix)
 {
-       state->modelview_matrix *= matrix;
+       state->model_matrix *= matrix;
        changed |= MATRIX;
 }
 
+void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
+{
+       set_texture(tag, -1, tex, samp);
+}
+
+void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler *samp)
+{
+       if(texture_stack.size()>state->texture_count)
+       {
+               BoundTexture &bt = texture_stack[state->texture_count];
+               if((!tag.id || bt.tag==tag) && (unit<0 || bt.unit==unit) && bt.texture==tex && bt.sampler==samp)
+               {
+                       ++state->texture_count;
+                       return;
+               }
+               else
+                       flush_textures();
+       }
+
+       for(vector<BoundTexture>::iterator i=texture_stack.end(); i!=texture_stack.begin(); )
+               if((--i)->tag==tag && i->unit==unit)
+               {
+                       i->replaced = texture_stack.size();
+                       break;
+               }
+
+       texture_stack.push_back(BoundTexture());
+       BoundTexture &bound_tex = texture_stack.back();
+       bound_tex.tag = tag;
+       bound_tex.unit = unit;
+       bound_tex.texture = tex;
+       bound_tex.sampler = samp;
+       state->texture_count = texture_stack.size();
+}
+
 void Renderer::set_texture(const Texture *t, const Sampler *s)
 {
-       state->texture = t;
-       state->sampler = s;
-       state->texturing = 0;
+       set_texture(Tag(), 0, t, s);
 }
 
+void Renderer::flush_textures()
+{
+       for(unsigned i=0; i<texture_stack.size(); ++i)
+       {
+               BoundTexture &bt = texture_stack[i];
+               if(i>=state->texture_count && bt.unit>=0)
+               {
+                       Texture::unbind_from(bt.unit);
+                       Sampler::unbind_from(bt.unit);
+               }
+               else if(bt.replaced>=static_cast<int>(state->texture_count))
+                       bt.replaced = -1;
+       }
+
+       texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end());
+}
+
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
 void Renderer::set_texturing(const Texturing *t)
 {
-       state->texturing = t;
-       state->texture = 0;
-       state->sampler = 0;
+       if(t)
+       {
+               unsigned n_units = TexUnit::get_n_units();
+               for(unsigned i=0; i<n_units; ++i)
+                       if(const Texture *tex = t->get_attached_texture(i))
+                               set_texture(Tag(), i, tex, t->get_attached_sampler(i));
+       }
 }
+#pragma GCC diagnostic pop
 
 unsigned Renderer::allocate_effect_texunit()
 {
@@ -95,30 +148,20 @@ unsigned Renderer::allocate_effect_texunit()
 
 void Renderer::set_material(const Material *m)
 {
-       state->material = m;
-       changed |= MATERIAL_SHDATA;
+       if(m)
+               add_shader_data(m->get_shader_data());
 }
 
 void Renderer::set_lighting(const Lighting *l)
 {
-       state->lighting = l;
-       state->lighting_matrix = state->modelview_matrix;
        if(l)
-       {
-               l->update_shader_data(standard_shdata, state->lighting_matrix);
-               changed |= STANDARD_SHDATA;
-       }
+               add_shader_data(l->get_shader_data());
 }
 
 void Renderer::set_clipping(const Clipping *c)
 {
        state->clipping = c;
-       state->clipping_matrix = state->modelview_matrix;
-       if(c)
-       {
-               c->update_shader_data(standard_shdata, state->clipping_matrix);
-               changed |= STANDARD_SHDATA;
-       }
+       changed |= CLIPPING_SHDATA;
 }
 
 void Renderer::set_shader_program(const Program *p, const ProgramData *d)
@@ -130,18 +173,23 @@ void Renderer::set_shader_program(const Program *p, const ProgramData *d)
 
 void Renderer::add_shader_data(const ProgramData &d)
 {
-       if(state->shdata_count<shdata_stack.size() && shdata_stack[state->shdata_count]==&d)
-               ++state->shdata_count;
-       else
+       if(state->shdata_count<shdata_stack.size())
        {
-               flush_shader_data();
-               shdata_stack.push_back(&d);
-               state->shdata_count = shdata_stack.size();
-               changed |= SHADER_DATA;
+               const BoundProgramData &top = shdata_stack.back();
+               if(top.shdata==&d && top.generation==d.get_generation())
+               {
+                       ++state->shdata_count;
+                       return;
+               }
        }
+
+       flush_shader_data_();
+       shdata_stack.push_back(&d);
+       state->shdata_count = shdata_stack.size();
+       changed |= SHADER_DATA;
 }
 
-void Renderer::flush_shader_data()
+void Renderer::flush_shader_data_()
 {
        if(shdata_stack.size()>state->shdata_count)
                shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
@@ -179,45 +227,15 @@ void Renderer::pop_state()
                throw stack_underflow("Renderer::pop_state");
 
        const Camera *old_camera = state->camera;
-       const Lighting *old_lighting = state->lighting;
        const Clipping *old_clipping = state->clipping;
        state_stack.pop_back();
        state = &state_stack.back();
        changed |= MATRIX;
        bool camera_changed = (state->camera!=old_camera);
        if(camera_changed)
-       {
-               if(state->camera)
-               {
-                       standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
-                       standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix());
-               }
-               else
-               {
-                       standard_shdata.uniform("projection_matrix", Matrix());
-                       standard_shdata.uniform("eye_world_matrix", Matrix());
-               }
-               changed |= STANDARD_SHDATA;
-       }
-       /* This actually should compare the relevant matrices rather than check for
-       camera, but in practice lighting and clipping is set right after the camera
-       and a boolean check is much faster than matrix comparison. */
-       if(state->lighting!=old_lighting || camera_changed)
-       {
-               if(state->lighting)
-               {
-                       state->lighting->update_shader_data(standard_shdata, state->lighting_matrix);
-                       changed |= STANDARD_SHDATA;
-               }
-       }
-       if(state->clipping!=old_clipping || camera_changed)
-       {
-               if(state->clipping)
-               {
-                       state->clipping->update_shader_data(standard_shdata, state->clipping_matrix);
-                       changed |= STANDARD_SHDATA;
-               }
-       }
+               changed |= CAMERA_SHDATA;
+       if(state->clipping!=old_clipping)
+               changed |= CLIPPING_SHDATA;
 }
 
 void Renderer::end()
@@ -228,13 +246,15 @@ void Renderer::end()
        *state = State();
        if(default_camera)
                set_camera(*default_camera);
-       else
-               standard_shdata.uniform("projection_matrix", Matrix());
        shdata_stack.clear();
        excluded.clear();
 
-       Texturing::unbind();
-       Texture::unbind_from(0);
+       for(vector<BoundTexture>::iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i)
+               if(i->unit>=0)
+               {
+                       Texture::unbind_from(i->unit);
+                       Sampler::unbind_from(i->unit);
+               }
        Clipping::unbind();
        Program::unbind();
        VertexSetup::unbind();
@@ -280,21 +300,20 @@ void Renderer::apply_state()
        /* We (mostly) let the objects themselves figure out if the binding has
        changed */
 
-       if(state->texturing)
-               state->texturing->bind();
-       else
+       if(state->texture_count<texture_stack.size())
+               flush_textures();
+
+       for(vector<BoundTexture>::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i)
        {
-               Texturing::unbind();
-               if(state->texture)
+               int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit);
+               if(unit>=0)
                {
-                       if(state->sampler)
-                               state->sampler->bind_to(0);
-                       else
-                               Sampler::unbind_from(0);
-                       state->texture->bind_to(0);
+                       if(i->texture)
+                               i->texture->bind_to(unit);
+                       if(i->sampler)
+                               i->sampler->bind_to(unit);
+                       i->unit = unit;
                }
-               else
-                       Texture::unbind_from(0);
        }
 
        if(state->clipping)
@@ -307,17 +326,23 @@ void Renderer::apply_state()
 
        if(changed&MATRIX)
        {
-               standard_shdata.uniform("eye_obj_matrix", state->modelview_matrix);
-               LinAl::SquareMatrix<float, 3> nm = state->modelview_matrix.block<3, 3>(0, 0);
+               standard_shdata.uniform("world_obj_matrix", state->model_matrix);
+               LinAl::SquareMatrix<float, 3> nm = state->model_matrix.block<3, 3>(0, 0);
                nm = transpose(invert(nm));
-               standard_shdata.uniform_matrix3("eye_obj_normal_matrix", &nm(0, 0));
+               standard_shdata.uniform("world_obj_normal_matrix", nm);
                changed = (changed&~MATRIX)|STANDARD_SHDATA;
        }
 
-       if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed))
+       if(state->camera && ((changed&CAMERA_SHDATA) || shprog_changed))
        {
-               state->material->get_shader_data().apply();
-               changed &= ~MATERIAL_SHDATA;
+               state->camera->get_shader_data().apply();
+               changed &= ~CAMERA_SHDATA;
+       }
+
+       if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed))
+       {
+               state->clipping->get_shader_data().apply();
+               changed &= ~CLIPPING_SHDATA;
        }
 
        if((changed&STANDARD_SHDATA) || shprog_changed)
@@ -326,14 +351,20 @@ void Renderer::apply_state()
                changed &= ~STANDARD_SHDATA;
        }
 
+       bool shdata_changed = changed&SHADER_DATA;
+       for(vector<BoundProgramData>::const_iterator i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
+               shdata_changed = (i->shdata->get_generation()!=i->generation);
        bool extra_shdata = (shdata_stack.size()>state->shdata_count);
 
-       if((changed&SHADER_DATA) || shprog_changed || extra_shdata)
+       if(shdata_changed || shprog_changed || extra_shdata)
        {
                if(extra_shdata)
                        shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
-               for(vector<const ProgramData *>::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i)
-                       (*i)->apply();
+               for(vector<BoundProgramData>::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i)
+               {
+                       i->shdata->apply();
+                       i->generation = i->shdata->get_generation();
+               }
                changed &= ~SHADER_DATA;
        }
 
@@ -354,13 +385,24 @@ void Renderer::apply_state()
 }
 
 
+Renderer::BoundTexture::BoundTexture():
+       unit(-1),
+       texture(0),
+       sampler(0),
+       replaced(-1)
+{ }
+
+
+Renderer::BoundProgramData::BoundProgramData(const ProgramData *d):
+       shdata(d),
+       generation(0)
+{ }
+
+
 Renderer::State::State():
        camera(0),
-       texture(0),
-       texturing(0),
-       lowest_effect_texunit(TexUnit::get_n_units()),
-       material(0),
-       lighting(0),
+       texture_count(0),
+       lowest_effect_texunit(Limits::get_global().max_texture_bindings),
        clipping(0),
        shprog(0),
        shdata_count(0),