- {
- if(state->camera)
- {
- standard_shdata.uniform("clip_eye_matrix", state->camera->get_projection_matrix());
- standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix());
- }
- else
- {
- standard_shdata.uniform("clip_eye_matrix", Matrix());
- standard_shdata.uniform("eye_world_matrix", Matrix());
- }
- changed |= STANDARD_SHDATA;
- }
- if(state->lighting!=old_lighting)
- {
- if(state->lighting)
- {
- state->lighting->update_shader_data(standard_shdata, Matrix());
- changed |= STANDARD_SHDATA;
- }
- }