+++ /dev/null
-#ifndef MSP_GL_PROGRAMDATA_H_
-#define MSP_GL_PROGRAMDATA_H_
-
-#include <map>
-#include <stdexcept>
-#include <msp/datafile/objectloader.h>
-#include "datatype.h"
-#include "matrix.h"
-#include "reflectdata.h"
-#include "tag.h"
-#include "vector.h"
-
-namespace Msp {
-namespace GL {
-
-class too_many_uniforms: public std::runtime_error
-{
-public:
- too_many_uniforms(const std::string &w): std::runtime_error(w) { }
- virtual ~too_many_uniforms() throw() { }
-};
-
-class Buffer;
-class BufferBackedUniformBlock;
-class PipelineState;
-class Program;
-class UniformBlock;
-struct Color;
-
-/**
-Stores uniform variables for shader programs. The uniforms are stored in a
-program-independent way, and UniformBlocks are created to match the uniform
-layouts of different programs. If multiple programs have the same layout, the
-same block is used for them.
-
-The class is optimized for an access pattern where the set of uniforms and
-programs stays constants, with only the values changing.
-*/
-class ProgramData
-{
-public:
- class Loader: public DataFile::ObjectLoader<ProgramData>
- {
- public:
- Loader(ProgramData &);
- private:
- void uniform1i(const std::string &, int);
- void uniform1f(const std::string &, float);
- void uniform2i(const std::string &, int, int);
- void uniform2f(const std::string &, float, float);
- void uniform3i(const std::string &, int, int, int);
- void uniform3f(const std::string &, float, float, float);
- void uniform4i(const std::string &, int, int, int, int);
- void uniform4f(const std::string &, float, float, float, float);
- void uniform_array_(const std::string &, DataType, unsigned);
- void uniform1i_array(const std::string &);
- void uniform1f_array(const std::string &);
- void uniform2i_array(const std::string &);
- void uniform2f_array(const std::string &);
- void uniform3i_array(const std::string &);
- void uniform3f_array(const std::string &);
- void uniform4i_array(const std::string &);
- void uniform4f_array(const std::string &);
- void uniform_array(const std::string &);
- };
-
-private:
- class ArrayLoader: public DataFile::Loader
- {
- private:
- DataType type;
- unsigned element_size;
- std::vector<char> data;
-
- public:
- ArrayLoader(DataType, unsigned);
-
- DataType get_data_type() const { return type; }
- unsigned get_element_size() const { return element_size; }
- const void *get_data() const { return &data[0]; }
- unsigned get_size() const { return data.size()/(4*element_size); }
-
- private:
- void uniform(DataType, unsigned, const void *);
- void uniform1i(int);
- void uniform1f(float);
- void uniform2i(int, int);
- void uniform2f(float, float);
- void uniform3i(int, int, int);
- void uniform3f(float, float, float);
- void uniform4i(int, int, int, int);
- void uniform4f(float, float, float, float);
- };
-
- typedef unsigned Mask;
-
- enum
- {
- MASK_BITS = sizeof(Mask)*8,
- ALL_ONES = static_cast<Mask>(-1)
- };
-
- struct TaggedUniform
- {
- Tag tag;
- DataType type;
- unsigned array_size;
- unsigned data_offset;
- unsigned data_size;
-
- TaggedUniform();
- };
-
- struct SharedBlock
- {
- ReflectData::LayoutHash block_hash;
- Mask used;
- Mask dirty;
- UniformBlock *block;
- union
- {
- std::uint8_t type_flag;
- std::uint8_t values[16];
- struct
- {
- std::uint8_t type_flag;
- std::uint8_t *values;
- } dynamic;
- } indices;
-
- SharedBlock(ReflectData::LayoutHash);
-
- const std::uint8_t *get_uniform_indices() const;
- };
-
- struct ProgramBlock
- {
- ReflectData::LayoutHash prog_hash;
- int bind_point;
- int block_index;
- union
- {
- UniformBlock *block;
- struct
- {
- Mask used;
- Mask dirty;
- } masks;
- };
-
- ProgramBlock(ReflectData::LayoutHash);
- };
-
- // XXX All these mutables are a bit silly, but I'm out of better ideas
- const Program *tied_program;
- std::vector<TaggedUniform> uniforms;
- std::vector<char> uniform_data;
- unsigned generation;
- mutable std::vector<SharedBlock> blocks;
- mutable std::vector<ProgramBlock> programs;
- mutable UniformBlock *last_buffer_block;
- mutable Buffer *buffer;
- mutable Mask dirty;
- std::string debug_name;
-
-public:
- ProgramData(const Program * = 0);
- ProgramData(const ProgramData &);
- ProgramData(const ProgramData &, const Program *);
- ProgramData &operator=(const ProgramData &);
- ~ProgramData();
-
-private:
- void uniform(Tag, DataType, unsigned, const void *);
- bool validate_tag(Tag) const;
- void mark_dirty(Mask);
-public:
- void uniform(Tag, int);
- void uniform(Tag, float);
- void uniform(Tag, int, int);
- void uniform(Tag, float, float);
- void uniform2(Tag, const int *);
- void uniform2(Tag, const float *);
- void uniform(Tag, int, int, int);
- void uniform(Tag, float, float, float);
- void uniform3(Tag, const int *);
- void uniform3(Tag, const float *);
- void uniform(Tag, int, int, int, int);
- void uniform(Tag, float, float, float, float);
- void uniform(Tag, const Color &);
- void uniform4(Tag, const int *);
- void uniform4(Tag, const float *);
- void uniform_matrix2(Tag, const float *);
- void uniform_matrix3x2(Tag, const float *);
- void uniform_matrix4x2(Tag, const float *);
- void uniform_matrix2x3(Tag, const float *);
- void uniform_matrix3(Tag, const float *);
- void uniform_matrix4x3(Tag, const float *);
- void uniform_matrix2x4(Tag, const float *);
- void uniform_matrix3x4(Tag, const float *);
- void uniform(Tag, const Matrix &);
- void uniform_matrix4(Tag, const float *);
- void uniform_array(Tag, unsigned, const int *);
- void uniform_array(Tag, unsigned, const float *);
- void uniform1_array(Tag, unsigned, const int *);
- void uniform1_array(Tag, unsigned, const float *);
- void uniform2_array(Tag, unsigned, const int *);
- void uniform2_array(Tag, unsigned, const float *);
- void uniform3_array(Tag, unsigned, const int *);
- void uniform3_array(Tag, unsigned, const float *);
- void uniform4_array(Tag, unsigned, const int *);
- void uniform4_array(Tag, unsigned, const float *);
- void uniform_matrix2_array(Tag, unsigned, const float *);
- void uniform_matrix3x2_array(Tag, unsigned, const float *);
- void uniform_matrix4x2_array(Tag, unsigned, const float *);
- void uniform_matrix2x3_array(Tag, unsigned, const float *);
- void uniform_matrix3_array(Tag, unsigned, const float *);
- void uniform_matrix4x3_array(Tag, unsigned, const float *);
- void uniform_matrix2x4_array(Tag, unsigned, const float *);
- void uniform_matrix3x4_array(Tag, unsigned, const float *);
- void uniform_matrix4_array(Tag, unsigned, const float *);
-
- template<typename T, unsigned N>
- void uniform(Tag, const LinAl::Vector<T, N> &);
-
- template<typename T, unsigned R, unsigned C>
- void uniform(Tag, const LinAl::Matrix<T, R, C> &);
-
- template<typename T, unsigned N>
- void uniform_array(Tag, unsigned, const LinAl::Vector<T, N> *);
-
- template<typename T, unsigned R, unsigned C>
- void uniform_array(Tag, unsigned, const LinAl::Matrix<T, R, C> *);
-
- void remove_uniform(Tag);
-
- unsigned get_generation() const { return generation; }
-
- std::vector<Tag> get_uniform_tags() const;
- void copy_uniform(const ProgramData &, Tag);
-
-private:
- int find_uniform_index(Tag) const;
- std::vector<ProgramBlock>::iterator get_program(const Program &) const;
- void update_block_uniform_indices(SharedBlock &, const ReflectData::UniformBlockInfo &) const;
- void update_block(SharedBlock &, const ReflectData::UniformBlockInfo &) const;
-
- std::vector<ProgramBlock>::const_iterator prepare_program(const Program &) const;
-public:
- void apply(const Program &, PipelineState &) const;
-
- void set_debug_name(const std::string &);
-};
-
-template<typename T, unsigned N>
-void ProgramData::uniform(Tag tag, const LinAl::Vector<T, N> &v)
-{ uniform(tag, TypeTraits<LinAl::Vector<T, N>>::type, 1, &v.x); }
-
-template<typename T, unsigned R, unsigned C>
-void ProgramData::uniform(Tag tag, const LinAl::Matrix<T, R, C> &v)
-{ uniform(tag, TypeTraits<LinAl::Matrix<T, R, C>>::type, 1, &v(0, 0)); }
-
-template<typename T, unsigned N>
-void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Vector<T, N> *v)
-{ uniform(tag, TypeTraits<LinAl::Vector<T, N>>::type, n, &v[0].x); }
-
-template<typename T, unsigned R, unsigned C>
-void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Matrix<T, R, C> *v)
-{ uniform(tag, TypeTraits<LinAl::Matrix<T, R, C>>::type, n, &v[0](0, 0)); }
-
-} // namespace GL
-} // namespace Msp
-
-#endif