]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/occludedscene.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / render / occludedscene.cpp
index bfe17349fd13ee836234c9297ec5476e6039d9f7..cb37a60e924eb266624f5762e0a990c0e23c5a2d 100644 (file)
@@ -21,20 +21,20 @@ OccludedScene::OccludedScene():
 
 void OccludedScene::add(Renderable &r)
 {
-       auto i = lower_bound(renderables, &r);
-       if(i==renderables.end() || *i!=&r)
+       auto i = lower_bound(content, &r);
+       if(i==content.end() || *i!=&r)
        {
-               renderables.insert(i, &r);
+               content.insert(i, &r);
                cache_dirty = true;
        }
 }
 
 void OccludedScene::remove(Renderable &r)
 {
-       auto i = lower_bound(renderables, &r);
-       if(i!=renderables.end() && *i==&r)
+       auto i = lower_bound(content, &r);
+       if(i!=content.end() && *i==&r)
        {
-               renderables.erase(i);
+               content.erase(i);
                cache_dirty = true;
        }
 }
@@ -44,13 +44,13 @@ void OccludedScene::populate_cache() const
        if(!cache_dirty)
                return;
 
-       if(queries.get_size()<renderables.size())
-               queries.resize(renderables.size());
-       if(occluded_cache.size()<renderables.size())
-               occluded_cache.resize(renderables.size());
+       if(queries.get_size()<content.size())
+               queries.resize(content.size());
+       if(occluded_cache.size()<content.size())
+               occluded_cache.resize(content.size());
 
        auto j = occluded_cache.begin();
-       for(Renderable *r: renderables)
+       for(Renderable *r: content)
                j++->renderable = r;
        for(; j!=occluded_cache.end(); ++j)
        {
@@ -76,7 +76,7 @@ void OccludedScene::finish_frame()
 
 void OccludedScene::render(Renderer &renderer, Tag tag) const
 {
-       if(renderables.empty())
+       if(content.empty())
                return;
 
        populate_cache();
@@ -95,10 +95,9 @@ void OccludedScene::render(Renderer &renderer, Tag tag) const
        float frustum_h = tan(camera->get_field_of_view()/2.0f)*2.0f;
 
        // Perform frustum culling and render any major occluders
-       bool use_frustum = setup_frustum(renderer);
        for(auto i=occluded_cache.begin(); (i!=occluded_cache.end() && i->renderable); ++i)
        {
-               i->in_frustum = (!use_frustum || !frustum_cull(*i->renderable));
+               i->in_frustum = camera->is_in_frustum(*i->renderable);
                if(!i->in_frustum)
                        continue;
 
@@ -119,7 +118,7 @@ void OccludedScene::render(Renderer &renderer, Tag tag) const
        }
 
        // Move all objects within the frustum to the beginning of the array
-       for(auto i=occluded_cache.begin(), j=i+renderables.size()-1; i!=j; )
+       for(auto i=occluded_cache.begin(), j=i+content.size()-1; i!=j; )
        {
                if(i->in_frustum)
                        ++i;
@@ -143,7 +142,7 @@ void OccludedScene::render(Renderer &renderer, Tag tag) const
                        {
                                QueryPool::Activate activate_query(renderer, queries, i-occluded_cache.begin());
                                Renderer::Push push2(renderer);
-                               renderer.transform(Matrix(*i->renderable->get_matrix())
+                               renderer.set_matrix(Matrix(*i->renderable->get_matrix())
                                        .translate(i->bounding_sphere->get_center())
                                        .scale(i->bounding_sphere->get_radius()));
                                bounding_mesh.draw(renderer);