]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/camera.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / render / camera.cpp
index 7ffe0c155e60f6a6b968869901485a2c399fd7e6..bc8de57e51068b3eaa450ee996ccb79d108fc72b 100644 (file)
@@ -110,7 +110,7 @@ Vector3 Camera::project(const Vector4 &p) const
 
 Vector3 Camera::project(const Vector3 &p) const
 {
-       return project(Vector4(p.x, p.y, p.z, 1.0));
+       return project(compose(p, 1.0f));
 }
 
 Vector4 Camera::unproject(const Vector4 &p) const
@@ -122,7 +122,7 @@ Vector4 Camera::unproject(const Vector4 &p) const
 
 Vector3 Camera::unproject(const Vector3 &p) const
 {
-       return unproject(Vector4(p.x, p.y, p.z, 1.0f)).slice<3>(0);
+       return unproject(compose(p, 1.0f)).slice<3>(0);
 }
 
 bool Camera::is_in_frustum(const Renderable &renderable) const
@@ -148,16 +148,16 @@ bool Camera::is_in_frustum(const Renderable &renderable) const
 
 void Camera::update_projection_matrix()
 {
-       float frustum_h = (fov!=Geometry::Angle<float>::zero() ? tan(fov/2.0f)*clip_near : height/2);
+       float frustum_h = (is_orthographic() ? height/2 : tan(fov/2.0f)*clip_near);
        float frustum_w = frustum_h*aspect;
        float left = frustum_w*(frustum_x-1.0f);
        float right = frustum_w*(frustum_x+1.0f);
        float bottom = frustum_h*(frustum_y-1.0f);
        float top = frustum_h*(frustum_y+1.0f);
-       if(fov>Geometry::Angle<float>::zero())
-               proj_matrix = Matrix::frustum(left, right, bottom, top, clip_near, clip_far);
-       else
+       if(is_orthographic())
                proj_matrix = Matrix::ortho(left, right, bottom, top, clip_near, clip_far);
+       else
+               proj_matrix = Matrix::frustum(left, right, bottom, top, clip_near, clip_far);
        proj_matrix = Matrix::rotation(rotate, Vector3(0, 0, 1))*proj_matrix;
 
        shdata.uniform("clip_eye_matrix", proj_matrix);