-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_PROGRAMDATA_H_
-#define MSP_GL_PROGRAMDATA_H_
-
-#include <map>
-#include <msp/datafile/objectloader.h>
-
-namespace Msp {
-namespace GL {
-
-class Program;
-class Uniform;
-
-/**
-Stores uniform variables for a shader program.
-*/
-class ProgramData
-{
-public:
- class Loader: public DataFile::ObjectLoader<ProgramData>
- {
- private:
- Program &prog;
-
- public:
- Loader(ProgramData &, Program &);
- private:
- void uniform1i(const std::string &, int);
- void uniform1f(const std::string &, float);
- void uniform2f(const std::string &, float, float);
- void uniform3f(const std::string &, float, float, float);
- void uniform4f(const std::string &, float, float, float, float);
- };
-
-private:
- std::map<int, Uniform *> data;
-
- ProgramData &operator=(const ProgramData &);
-public:
- ProgramData();
- ProgramData(const ProgramData &);
- ~ProgramData();
-
- void uniform(int, Uniform *);
- void uniform(int, int);
- void uniform(int, float);
- void uniform(int, float, float);
- void uniform2(int, const float *);
- void uniform(int, float, float, float);
- void uniform3(int, const float *);
- void uniform(int, float, float, float, float);
- void uniform4(int, const float *);
- void uniform_matrix4(int, const float *);
- void apply() const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif