-#include "color.h"
-#include "extension.h"
-#include "matrix.h"
-#include "program.h"
-#include "programdata.h"
-#include "uniform.h"
-#include "vector.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-ProgramData::ProgramData(const Program &p):
- program(p)
-{
- static RequireExtension _ext("GL_ARB_shader_objects");
-}
-
-ProgramData::ProgramData(const ProgramData &other):
- program(other.program),
- data(other.data)
-{
- for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
- i->second = i->second->clone();
-}
-
-ProgramData::~ProgramData()
-{
- for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
- delete i->second;
-}
-
-void ProgramData::uniform(int index, Uniform *uni)
-{
- map<int, Uniform *>::iterator i = data.find(index);
- if(i!=data.end())
- {
- delete i->second;
- i->second = uni;
- }
- else
- data[index] = uni;
-}
-
-void ProgramData::uniform(int index, int v)
-{
- if(index>=0)
- uniform(index, new Uniform1i(v));
-}
-
-void ProgramData::uniform(int index, float v)
-{
- if(index>=0)
- uniform(index, new Uniform1f(v));
-}
-
-void ProgramData::uniform(int index, float v0, float v1)
-{
- if(index>=0)
- uniform(index, new Uniform2f(v0, v1));
-}
-
-void ProgramData::uniform2(int index, const float *v)
-{
- uniform(index, v[0], v[1]);
-}
-
-void ProgramData::uniform(int index, float v0, float v1, float v2)
-{
- if(index>=0)
- uniform(index, new Uniform3f(v0, v1, v2));
-}
-
-void ProgramData::uniform(int index, const Vector3 &v)
-{
- uniform(index, v.x, v.y, v.z);
-}
-
-void ProgramData::uniform3(int index, const float *v)
-{
- uniform(index, v[0], v[1], v[2]);
-}
-
-void ProgramData::uniform(int index, float v0, float v1, float v2, float v3)
-{
- if(index>=0)
- uniform(index, new Uniform4f(v0, v1, v2, v3));
-}
-
-void ProgramData::uniform(int index, const Vector4 &v)
-{
- uniform(index, v.x, v.y, v.z, v.w);
-}
-
-void ProgramData::uniform(int index, const Color &c)
-{
- uniform(index, c.r, c.g, c.b, c.a);
-}
-
-void ProgramData::uniform4(int index, const float *v)
-{
- uniform(index, v[0], v[1], v[2], v[3]);
-}
-
-void ProgramData::uniform_matrix4(int index, const float *v)
-{
- if(index>=0)
- uniform(index, new UniformMatrix4x4f(v));
-}
-
-void ProgramData::uniform_matrix4(int index, const Matrix &m)
-{
- if(index>=0)
- {
- float v[16];
- copy(m.data(), m.data()+16, v);
- uniform_matrix4(index, v);
- }
-}
-
-void ProgramData::uniform(const string &name, int v)
-{
- uniform(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform(const string &name, float v)
-{
- uniform(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform(const string &name, float v0, float v1)
-{
- uniform(program.get_uniform_location(name), v0, v1);
-}
-
-void ProgramData::uniform2(const string &name, const float *v)
-{
- uniform2(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform(const string &name, float v0, float v1, float v2)
-{
- uniform(program.get_uniform_location(name), v0, v1, v2);
-}
-
-void ProgramData::uniform(const string &name, const Vector3 &v)
-{
- uniform(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform3(const string &name, const float *v)
-{
- uniform3(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
-{
- uniform(program.get_uniform_location(name), v0, v1, v2, v3);
-}
-
-void ProgramData::uniform(const string &name, const Vector4 &v)
-{
- uniform(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform4(const string &name, const float *v)
-{
- uniform4(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform_matrix4(const string &name, const float *v)
-{
- uniform_matrix4(program.get_uniform_location(name), v);
-}
-
-void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
-{
- uniform_matrix4(program.get_uniform_location(name), m);
-}
-
-void ProgramData::apply() const
-{
- for(map<int, Uniform *>::const_iterator i=data.begin(); i!=data.end(); ++i)
- i->second->apply(i->first);
-}
-
-
-ProgramData::Loader::Loader(ProgramData &pd):
- DataFile::ObjectLoader<ProgramData>(pd)
-{
- add("uniform1i", &Loader::uniform1i);
- add("uniform1f", &Loader::uniform1f);
- add("uniform2f", &Loader::uniform2f);
- add("uniform3f", &Loader::uniform3f);
- add("uniform4f", &Loader::uniform4f);
-}
-
-void ProgramData::Loader::uniform1i(const string &n, int v)
-{
- obj.uniform(n, v);
-}
-
-void ProgramData::Loader::uniform1f(const string &n, float v)
-{
- obj.uniform(n, v);
-}
-
-void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
-{
- obj.uniform(n, v0, v1);
-}
-
-void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
-{
- obj.uniform(n, v0, v1, v2);
-}
-
-void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
-{
- obj.uniform(n, v0, v1, v2, v3);
-}
-
-} // namespace GL
-} // namespace Msp