]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programdata.cpp
Restructure ProgramData to support sharing between Programs
[libs/gl.git] / source / programdata.cpp
index 50cefd4f9f9e5bed427c7610e56a48df7b339553..535e9e792f3b40826ab60d26bb1f72f2eca4e821 100644 (file)
@@ -1,9 +1,11 @@
 #include "color.h"
+#include "error.h"
 #include "extension.h"
 #include "matrix.h"
 #include "program.h"
 #include "programdata.h"
 #include "uniform.h"
+#include "uniformblock.h"
 #include "vector.h"
 
 using namespace std;
@@ -11,181 +13,160 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-ProgramData::ProgramData(const Program &p):
-       program(p)
+ProgramData::ProgramData():
+       modified(false)
 {
        static RequireExtension _ext("GL_ARB_shader_objects");
 }
 
+// Blocks are intentionally left uncopied
 ProgramData::ProgramData(const ProgramData &other):
-       program(other.program),
-       data(other.data)
+       uniforms(other.uniforms),
+       modified(false)
 {
-       for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
+       for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
                i->second = i->second->clone();
 }
 
 ProgramData::~ProgramData()
 {
-       for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
+       for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
                delete i->second;
+       for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+               delete i->second.block;
 }
 
-void ProgramData::uniform(int index, Uniform *uni)
+void ProgramData::uniform(const string &name, Uniform *uni)
 {
-       map<int, Uniform *>::iterator i = data.find(index);
-       if(i!=data.end())
+       UniformMap::iterator i = uniforms.find(name);
+       if(i!=uniforms.end())
        {
                delete i->second;
                i->second = uni;
        }
        else
-               data[index] = uni;
-}
-
-void ProgramData::uniform(int index, int v)
-{
-       if(index>=0)
-               uniform(index, new Uniform1i(v));
-}
-
-void ProgramData::uniform(int index, float v)
-{
-       if(index>=0)
-               uniform(index, new Uniform1f(v));
-}
-
-void ProgramData::uniform(int index, float v0, float v1)
-{
-       if(index>=0)
-               uniform(index, new Uniform2f(v0, v1));
-}
-
-void ProgramData::uniform2(int index, const float *v)
-{
-       uniform(index, v[0], v[1]);
-}
-
-void ProgramData::uniform(int index, float v0, float v1, float v2)
-{
-       if(index>=0)
-               uniform(index, new Uniform3f(v0, v1, v2));
-}
-
-void ProgramData::uniform(int index, const Vector3 &v)
-{
-       uniform(index, v.x, v.y, v.z);
-}
-
-void ProgramData::uniform3(int index, const float *v)
-{
-       uniform(index, v[0], v[1], v[2]);
-}
-
-void ProgramData::uniform(int index, float v0, float v1, float v2, float v3)
-{
-       if(index>=0)
-               uniform(index, new Uniform4f(v0, v1, v2, v3));
-}
-
-void ProgramData::uniform(int index, const Vector4 &v)
-{
-       uniform(index, v.x, v.y, v.z, v.w);
-}
-
-void ProgramData::uniform(int index, const Color &c)
-{
-       uniform(index, c.r, c.g, c.b, c.a);
-}
-
-void ProgramData::uniform4(int index, const float *v)
-{
-       uniform(index, v[0], v[1], v[2], v[3]);
-}
+               uniforms[name] = uni;
 
-void ProgramData::uniform_matrix4(int index, const float *v)
-{
-       if(index>=0)
-               uniform(index, new UniformMatrix4x4f(v));
-}
-
-void ProgramData::uniform_matrix4(int index, const Matrix &m)
-{
-       if(index>=0)
-       {
-               float v[16];
-               copy(m.data(), m.data()+16, v);
-               uniform_matrix4(index, v);
-       }
+       modified = true;
 }
 
 void ProgramData::uniform(const string &name, int v)
 {
-       uniform(program.get_uniform_location(name), v);
+       uniform(name, new Uniform1i(v));
 }
 
 void ProgramData::uniform(const string &name, float v)
 {
-       uniform(program.get_uniform_location(name), v);
+       uniform(name, new Uniform1f(v));
 }
 
 void ProgramData::uniform(const string &name, float v0, float v1)
 {
-       uniform(program.get_uniform_location(name), v0, v1);
+       uniform(name, new Uniform2f(v0, v1));
 }
 
 void ProgramData::uniform2(const string &name, const float *v)
 {
-       uniform2(program.get_uniform_location(name), v);
+       uniform(name, v[0], v[1]);
 }
 
 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
 {
-       uniform(program.get_uniform_location(name), v0, v1, v2);
+       uniform(name, new Uniform3f(v0, v1, v2));
 }
 
 void ProgramData::uniform(const string &name, const Vector3 &v)
 {
-       uniform(program.get_uniform_location(name), v);
+       uniform(name, v.x, v.y, v.z);
 }
 
 void ProgramData::uniform3(const string &name, const float *v)
 {
-       uniform3(program.get_uniform_location(name), v);
+       uniform(name, v[0], v[1], v[2]);
 }
 
 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
 {
-       uniform(program.get_uniform_location(name), v0, v1, v2, v3);
+       uniform(name, new Uniform4f(v0, v1, v2, v3));
 }
 
 void ProgramData::uniform(const string &name, const Vector4 &v)
 {
-       uniform(program.get_uniform_location(name), v);
+       uniform(name, v.x, v.y, v.z, v.w);
+}
+
+void ProgramData::uniform(const string &name, const Color &c)
+{
+       uniform(name, c.r, c.g, c.b, c.a);
 }
 
 void ProgramData::uniform4(const string &name, const float *v)
 {
-       uniform4(program.get_uniform_location(name), v);
+       uniform(name, v[0], v[1], v[2], v[3]);
 }
 
 void ProgramData::uniform_matrix4(const string &name, const float *v)
 {
-       uniform_matrix4(program.get_uniform_location(name), v);
+       uniform(name, new UniformMatrix4x4f(v));
 }
 
 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
 {
-       uniform_matrix4(program.get_uniform_location(name), m);
+       float v[16];
+       copy(m.data(), m.data()+16, v);
+       uniform_matrix4(name, v);
+}
+
+const UniformBlock &ProgramData::get_block(const Program &prog) const
+{
+       if(modified)
+       {
+               for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+                       i->second.dirty = true;
+               modified = false;
+       }
+
+       unsigned layout_hash = prog.get_uniform_layout_hash();
+       map<unsigned, Block>::iterator i = blocks.find(layout_hash);
+       if(i==blocks.end())
+       {
+               i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
+               i->second.dirty = true;
+               i->second.block = new UniformBlock;
+       }
+
+       UniformBlock &block = *i->second.block;
+       if(i->second.dirty)
+       {
+               for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
+               {
+                       int loc = prog.get_uniform_location(j->first);
+                       if(loc>=0)
+                               block.uniform(loc, *j->second);
+               }
+               i->second.dirty = false;
+       }
+
+       return block;
 }
 
 void ProgramData::apply() const
 {
-       for(map<int, Uniform *>::const_iterator i=data.begin(); i!=data.end(); ++i)
-               i->second->apply(i->first);
+       const Program *prog = Program::current();
+       if(!prog)
+               throw invalid_operation("ProgramData::apply");
+
+       const UniformBlock &block = get_block(*prog);
+       block.apply(-1);
 }
 
 
+ProgramData::Block::Block():
+       dirty(false),
+       block(0)
+{ }
+
+
 ProgramData::Loader::Loader(ProgramData &pd):
        DataFile::ObjectLoader<ProgramData>(pd)
 {