X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=535e9e792f3b40826ab60d26bb1f72f2eca4e821;hp=50cefd4f9f9e5bed427c7610e56a48df7b339553;hb=9846a5c6e73b3a146084894a11550dbbf184a22a;hpb=cc5e2fb2a0fbb48a9780c9a7c363d1712e459740 diff --git a/source/programdata.cpp b/source/programdata.cpp index 50cefd4f..535e9e79 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -1,9 +1,11 @@ #include "color.h" +#include "error.h" #include "extension.h" #include "matrix.h" #include "program.h" #include "programdata.h" #include "uniform.h" +#include "uniformblock.h" #include "vector.h" using namespace std; @@ -11,181 +13,160 @@ using namespace std; namespace Msp { namespace GL { -ProgramData::ProgramData(const Program &p): - program(p) +ProgramData::ProgramData(): + modified(false) { static RequireExtension _ext("GL_ARB_shader_objects"); } +// Blocks are intentionally left uncopied ProgramData::ProgramData(const ProgramData &other): - program(other.program), - data(other.data) + uniforms(other.uniforms), + modified(false) { - for(map::iterator i=data.begin(); i!=data.end(); ++i) + for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) i->second = i->second->clone(); } ProgramData::~ProgramData() { - for(map::iterator i=data.begin(); i!=data.end(); ++i) + for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) delete i->second; + for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) + delete i->second.block; } -void ProgramData::uniform(int index, Uniform *uni) +void ProgramData::uniform(const string &name, Uniform *uni) { - map::iterator i = data.find(index); - if(i!=data.end()) + UniformMap::iterator i = uniforms.find(name); + if(i!=uniforms.end()) { delete i->second; i->second = uni; } else - data[index] = uni; -} - -void ProgramData::uniform(int index, int v) -{ - if(index>=0) - uniform(index, new Uniform1i(v)); -} - -void ProgramData::uniform(int index, float v) -{ - if(index>=0) - uniform(index, new Uniform1f(v)); -} - -void ProgramData::uniform(int index, float v0, float v1) -{ - if(index>=0) - uniform(index, new Uniform2f(v0, v1)); -} - -void ProgramData::uniform2(int index, const float *v) -{ - uniform(index, v[0], v[1]); -} - -void ProgramData::uniform(int index, float v0, float v1, float v2) -{ - if(index>=0) - uniform(index, new Uniform3f(v0, v1, v2)); -} - -void ProgramData::uniform(int index, const Vector3 &v) -{ - uniform(index, v.x, v.y, v.z); -} - -void ProgramData::uniform3(int index, const float *v) -{ - uniform(index, v[0], v[1], v[2]); -} - -void ProgramData::uniform(int index, float v0, float v1, float v2, float v3) -{ - if(index>=0) - uniform(index, new Uniform4f(v0, v1, v2, v3)); -} - -void ProgramData::uniform(int index, const Vector4 &v) -{ - uniform(index, v.x, v.y, v.z, v.w); -} - -void ProgramData::uniform(int index, const Color &c) -{ - uniform(index, c.r, c.g, c.b, c.a); -} - -void ProgramData::uniform4(int index, const float *v) -{ - uniform(index, v[0], v[1], v[2], v[3]); -} + uniforms[name] = uni; -void ProgramData::uniform_matrix4(int index, const float *v) -{ - if(index>=0) - uniform(index, new UniformMatrix4x4f(v)); -} - -void ProgramData::uniform_matrix4(int index, const Matrix &m) -{ - if(index>=0) - { - float v[16]; - copy(m.data(), m.data()+16, v); - uniform_matrix4(index, v); - } + modified = true; } void ProgramData::uniform(const string &name, int v) { - uniform(program.get_uniform_location(name), v); + uniform(name, new Uniform1i(v)); } void ProgramData::uniform(const string &name, float v) { - uniform(program.get_uniform_location(name), v); + uniform(name, new Uniform1f(v)); } void ProgramData::uniform(const string &name, float v0, float v1) { - uniform(program.get_uniform_location(name), v0, v1); + uniform(name, new Uniform2f(v0, v1)); } void ProgramData::uniform2(const string &name, const float *v) { - uniform2(program.get_uniform_location(name), v); + uniform(name, v[0], v[1]); } void ProgramData::uniform(const string &name, float v0, float v1, float v2) { - uniform(program.get_uniform_location(name), v0, v1, v2); + uniform(name, new Uniform3f(v0, v1, v2)); } void ProgramData::uniform(const string &name, const Vector3 &v) { - uniform(program.get_uniform_location(name), v); + uniform(name, v.x, v.y, v.z); } void ProgramData::uniform3(const string &name, const float *v) { - uniform3(program.get_uniform_location(name), v); + uniform(name, v[0], v[1], v[2]); } void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3) { - uniform(program.get_uniform_location(name), v0, v1, v2, v3); + uniform(name, new Uniform4f(v0, v1, v2, v3)); } void ProgramData::uniform(const string &name, const Vector4 &v) { - uniform(program.get_uniform_location(name), v); + uniform(name, v.x, v.y, v.z, v.w); +} + +void ProgramData::uniform(const string &name, const Color &c) +{ + uniform(name, c.r, c.g, c.b, c.a); } void ProgramData::uniform4(const string &name, const float *v) { - uniform4(program.get_uniform_location(name), v); + uniform(name, v[0], v[1], v[2], v[3]); } void ProgramData::uniform_matrix4(const string &name, const float *v) { - uniform_matrix4(program.get_uniform_location(name), v); + uniform(name, new UniformMatrix4x4f(v)); } void ProgramData::uniform_matrix4(const string &name, const Matrix &m) { - uniform_matrix4(program.get_uniform_location(name), m); + float v[16]; + copy(m.data(), m.data()+16, v); + uniform_matrix4(name, v); +} + +const UniformBlock &ProgramData::get_block(const Program &prog) const +{ + if(modified) + { + for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) + i->second.dirty = true; + modified = false; + } + + unsigned layout_hash = prog.get_uniform_layout_hash(); + map::iterator i = blocks.find(layout_hash); + if(i==blocks.end()) + { + i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first; + i->second.dirty = true; + i->second.block = new UniformBlock; + } + + UniformBlock &block = *i->second.block; + if(i->second.dirty) + { + for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j) + { + int loc = prog.get_uniform_location(j->first); + if(loc>=0) + block.uniform(loc, *j->second); + } + i->second.dirty = false; + } + + return block; } void ProgramData::apply() const { - for(map::const_iterator i=data.begin(); i!=data.end(); ++i) - i->second->apply(i->first); + const Program *prog = Program::current(); + if(!prog) + throw invalid_operation("ProgramData::apply"); + + const UniformBlock &block = get_block(*prog); + block.apply(-1); } +ProgramData::Block::Block(): + dirty(false), + block(0) +{ } + + ProgramData::Loader::Loader(ProgramData &pd): DataFile::ObjectLoader(pd) {