]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / program.h
diff --git a/source/program.h b/source/program.h
deleted file mode 100644 (file)
index b875ec7..0000000
+++ /dev/null
@@ -1,97 +0,0 @@
-#ifndef MSP_GL_PROGRAM_H_
-#define MSP_GL_PROGRAM_H_
-
-#include <list>
-#include <string>
-#include <msp/datafile/objectloader.h>
-#include "bindable.h"
-#include "gl.h"
-
-namespace Msp {
-namespace GL {
-
-class Shader;
-
-class Program: public Bindable<Program>
-{
-public:
-       class Loader: public DataFile::ObjectLoader<Program>
-       {
-       public:
-               Loader(Program &);
-
-       private:
-               virtual void finish();
-
-               void attribute(unsigned, const std::string &);
-               void fragment_shader(const std::string &);
-               void standard();
-               void vertex_shader(const std::string &);
-       };
-
-       struct StandardFeatures
-       {
-               class Loader: public DataFile::ObjectLoader<StandardFeatures>
-               {
-               public:
-                       Loader(StandardFeatures &);
-               };
-
-               bool texture;
-               bool material;
-               bool lighting;
-               bool specular;
-               bool normalmap;
-               bool shadow;
-
-               StandardFeatures();
-
-               std::string create_flags() const;
-       };
-
-       struct UniformInfo
-       {
-               std::string name;
-               int location;
-               int size;
-               GLenum type;
-       };
-
-private:
-       unsigned id;
-       std::list<Shader *> shaders;
-       bool del_shaders;
-       bool linked;
-       std::map<std::string, UniformInfo> uniforms;
-
-public:
-       Program();
-       Program(const StandardFeatures &);
-       Program(const std::string &, const std::string &);
-private:
-       void init();
-public:
-       virtual ~Program();
-
-       void attach_shader(Shader &shader);
-       void detach_shader(Shader &shader);
-       void add_standard_shaders(const StandardFeatures &);
-private:
-       static std::string process_standard_source(const char **, const std::string &);
-public:
-       const std::list<Shader *> &get_shaders() const { return shaders; }
-       void set_del_shaders(bool);
-       void bind_attribute(unsigned, const std::string &);
-       void link();
-       bool is_linked() const { return linked; }
-       std::string get_info_log() const;
-       void bind() const;
-       int get_uniform_location(const std::string &) const;
-
-       static void unbind();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif