]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / program.cpp
diff --git a/source/program.cpp b/source/program.cpp
deleted file mode 100644 (file)
index 1b8ffe4..0000000
+++ /dev/null
@@ -1,174 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <algorithm>
-#include "arb_shader_objects.h"
-#include "arb_vertex_shader.h"
-#include "except.h"
-#include "extension.h"
-#include "program.h"
-#include "shader.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Program::Program():
-       del_shaders(false)
-{
-       init();
-}
-
-Program::Program(const string &vert, const string &frag):
-       del_shaders(true)
-{
-       init();
-
-       attach_shader(*new Shader(VERTEX_SHADER, vert));
-       attach_shader(*new Shader(FRAGMENT_SHADER, frag));
-       link();
-}
-
-void Program::init()
-{
-       static RequireExtension _ext("GL_ARB_shader_objects");
-
-       linked=false;
-       id=glCreateProgramObjectARB();
-}
-
-Program::~Program()
-{
-       if(del_shaders)
-       {
-               for(list<Shader *>::iterator i=shaders.begin(); i!=shaders.end(); ++i)
-                       delete *i;
-       }
-       glDeleteObjectARB(id);
-}
-
-void Program::attach_shader(Shader &shader)
-{
-       if(find(shaders.begin(), shaders.end(), &shader)==shaders.end())
-       {
-               glAttachObjectARB(id, shader.get_id());
-               shaders.push_back(&shader);
-       }
-}
-
-void Program::detach_shader(Shader &shader)
-{
-       list<Shader *>::iterator i=remove(shaders.begin(), shaders.end(), &shader);
-       if(i!=shaders.end())
-       {
-               shaders.erase(i, shaders.end());
-               glDetachObjectARB(id, shader.get_id());
-       }
-}
-
-void Program::set_del_shaders(bool ds)
-{
-       del_shaders=ds;
-}
-
-void Program::bind_attribute(uint index, const string &name)
-{
-       static RequireExtension _ext("GL_ARB_vertex_shader");
-       glBindAttribLocationARB(id, index, name.c_str());
-}
-
-void Program::link()
-{
-       for(list<Shader *>::iterator i=shaders.begin(); i!=shaders.end(); ++i)
-               if(!(*i)->get_compiled())
-                       (*i)->compile();
-
-       glLinkProgramARB(id);
-       if(!(linked=get_param(GL_LINK_STATUS)))
-               throw CompileError(get_info_log());
-}
-
-int Program::get_param(GLenum param) const
-{
-       int value;
-       glGetObjectParameterivARB(id, param, &value);
-       return value;
-}
-
-string Program::get_info_log() const
-{
-       sizei len=get_param(GL_INFO_LOG_LENGTH);
-       char log[len+1];
-       glGetInfoLogARB(id, len+1, reinterpret_cast<GLsizei *>(&len), log);
-       return string(log, len);
-}
-
-void Program::bind()
-{
-       if(!linked)
-               throw InvalidState("Program is not linked");
-
-       glUseProgramObjectARB(id);
-       cur_prog=this;
-}
-
-int Program::get_uniform_location(const string &n) const
-{
-       return glGetUniformLocationARB(id, n.c_str());
-}
-
-void Program::unbind()
-{
-       if(cur_prog)
-       {
-               glUseProgramObjectARB(0);
-               cur_prog=0;
-       }
-}
-
-void Program::maybe_bind()
-{
-       if(cur_prog!=this)
-               bind();
-}
-
-Program *Program::cur_prog=0;
-
-
-Program::Loader::Loader(Program &p):
-       prog(p)
-{
-       prog.set_del_shaders(true);
-
-       add("vertex_shader",   &Loader::vertex_shader);
-       add("fragment_shader", &Loader::fragment_shader);
-       add("attribute",       &Loader::attribute);
-}
-
-void Program::Loader::vertex_shader(const string &src)
-{
-       prog.attach_shader(*new Shader(VERTEX_SHADER, src));
-}
-
-void Program::Loader::fragment_shader(const string &src)
-{
-       prog.attach_shader(*new Shader(FRAGMENT_SHADER, src));
-}
-
-void Program::Loader::attribute(uint i, const string &n)
-{
-       prog.bind_attribute(i, n);
-}
-
-void Program::Loader::finish()
-{
-       prog.link();
-}
-
-} // namespace GL
-} // namespace Msp