+++ /dev/null
-#include "mesh.h"
-#include "meshbuilder.h"
-#include "postprocessor.h"
-#include "shader.h"
-
-namespace Msp {
-namespace GL {
-
-void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth)
-{
- render(color, depth);
-}
-
-const Mesh &PostProcessor::get_fullscreen_quad()
-{
- static const Mesh &mesh = create_fullscreen_quad();
- return mesh;
-}
-
-const Mesh &PostProcessor::create_fullscreen_quad()
-{
- static Mesh mesh(VERTEX2);
- MeshBuilder builder(mesh);
- builder.begin(TRIANGLE_STRIP);
- builder.vertex(-1, 1);
- builder.vertex(-1, -1);
- builder.vertex(1, 1);
- builder.vertex(1, -1);
- builder.end();
- return mesh;
-}
-
-
-PostProcessor::Template::Template():
- size_divisor(1)
-{ }
-
-
-PostProcessor::Template::Loader::Loader(Template &t):
- DataFile::ObjectLoader<Template>(t)
-{
- add("size_divisor", &Template::size_divisor);
-}
-
-} // namespace GL
-} // namespace Msp