]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pixelformat.h
Reimplement Animation using splines
[libs/gl.git] / source / pixelformat.h
index 14ca580e5fc7e9cbdb22ebc9f5ce6f2725312f0b..2db894a78447ed0d6b7b2892f7c5e8a499509774 100644 (file)
@@ -4,13 +4,15 @@
 #include <msp/graphics/pixelformat.h>
 #include <msp/strings/lexicalcast.h>
 #include "gl.h"
+#include <msp/gl/extensions/arb_depth_buffer_float.h>
 #include <msp/gl/extensions/arb_depth_texture.h>
 #include <msp/gl/extensions/arb_texture_float.h>
 #include <msp/gl/extensions/arb_texture_rg.h>
 #include <msp/gl/extensions/ext_bgra.h>
 #include <msp/gl/extensions/ext_texture_srgb.h>
 #include <msp/gl/extensions/msp_legacy_features.h>
-#include <msp/gl/extensions/msp_sized_internal_formats.h>
+#include <msp/gl/extensions/oes_required_internalformat.h>
+#include <msp/gl/extensions/oes_texture_stencil8.h>
 
 namespace Msp {
 namespace GL {
@@ -22,6 +24,7 @@ enum PixelFormat
        DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16,
        DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24,
        DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32,
+       DEPTH_COMPONENT32F = GL_DEPTH_COMPONENT32F,
        RED             = GL_RED,
        RG              = GL_RG,
        RGB             = GL_RGB,
@@ -67,6 +70,7 @@ PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat, bool = fals
 PixelFormat get_base_pixelformat(PixelFormat);
 PixelFormat get_unsized_pixelformat(PixelFormat);
 PixelFormat get_sized_pixelformat(PixelFormat, unsigned = 1);
+PixelFormat get_default_sized_pixelformat(PixelFormat);
 PixelFormat get_srgb_pixelformat(PixelFormat);
 unsigned get_component_count(PixelFormat);
 unsigned get_component_size(PixelFormat);