- struct RenderTarget
- {
- Framebuffer fbo;
- Texture2D color;
- Texture2D depth;
-
- RenderTarget(unsigned, unsigned, PixelFormat);
- };
-
- struct MultisampleTarget
- {
- Framebuffer fbo;
- Renderbuffer color;
- Renderbuffer depth;
-
- MultisampleTarget(unsigned, unsigned, unsigned, PixelFormat);
- };
-