]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / pipeline.cpp
diff --git a/source/pipeline.cpp b/source/pipeline.cpp
deleted file mode 100644 (file)
index fcfead7..0000000
+++ /dev/null
@@ -1,134 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2009  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "effect.h"
-#include "except.h"
-#include "framebuffer.h"
-#include "lighting.h"
-#include "pipeline.h"
-#include "postprocessor.h"
-#include "renderbuffer.h"
-#include "texture2d.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Pipeline::Pipeline(unsigned w, unsigned h, bool d):
-       width(w),
-       height(h),
-       hdr(d),
-       fbo(0),
-       color_buf(0),
-       depth_buf(0)
-{ }
-
-Pipeline::~Pipeline()
-{
-       delete fbo;
-       delete color_buf;
-       delete depth_buf;
-}
-
-PipelinePass &Pipeline::add_pass(const Tag &tag)
-{
-       if(passes.count(tag.id))
-               throw KeyError("Pass already exists");
-
-       PipelinePass &pass=passes[tag.id];
-       pass_order.push_back(tag);
-       return pass;
-}
-
-PipelinePass &Pipeline::get_pass(const Tag &tag)
-{
-       map<unsigned, PipelinePass>::iterator i=passes.find(tag.id);
-       if(i==passes.end())
-               throw KeyError("Unknown pass");
-       return i->second;
-}
-
-const PipelinePass &Pipeline::get_pass(const Tag &tag) const
-{
-       map<unsigned, PipelinePass>::const_iterator i=passes.find(tag.id);
-       if(i==passes.end())
-               throw KeyError("Unknown pass");
-       return i->second;
-}
-
-bool Pipeline::has_pass(const Tag &tag) const
-{
-       return passes.count(tag.id);
-}
-
-void Pipeline::add_renderable(const Renderable &r)
-{
-       renderables.push_back(&r);
-}
-
-void Pipeline::add_effect(Effect &e)
-{
-       effects.push_back(&e);
-}
-
-void Pipeline::add_postprocessor(PostProcessor &pp)
-{
-       postproc.push_back(&pp);
-       if(!fbo)
-       {
-               fbo=new Framebuffer;
-               color_buf=new Texture2D;
-               color_buf->set_min_filter(NEAREST);
-               color_buf->set_mag_filter(NEAREST);
-               color_buf->storage((hdr ? RGB16F : RGB), width, height, 0);
-               color_buf->image(0, RGB, UNSIGNED_BYTE, 0);
-               fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0);
-               depth_buf=new Renderbuffer;
-               depth_buf->storage(DEPTH_COMPONENT, width, height);
-               fbo->attach(DEPTH_ATTACHMENT, *depth_buf);
-               Framebuffer::unbind();
-       }
-}
-
-void Pipeline::render(const Tag &tag) const
-{
-       const PipelinePass &pass=get_pass(tag);
-       if(pass.lighting)
-               pass.lighting->bind();
-       for(vector<Effect *>::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i)
-               (*i)->prepare();
-       for(vector<const Renderable *>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
-               (*i)->render(tag);
-       for(vector<Effect *>::const_iterator i=pass.effects.end(); i--!=pass.effects.begin();)
-               (*i)->cleanup();
-       if(pass.lighting)
-               Lighting::unbind();
-}
-
-void Pipeline::render_all() const
-{
-       if(fbo)
-       {
-               fbo->bind();
-               glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-       }
-       for(vector<Effect *>::const_iterator i=effects.begin(); i!=effects.end(); ++i)
-               (*i)->prepare();
-       for(vector<Tag>::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i)
-               render(*i);
-       for(vector<Effect *>::const_iterator i=effects.end(); i--!=effects.begin();)
-               (*i)->cleanup();
-       if(fbo)
-               Framebuffer::unbind();
-       // XXX Need two color buffer textures to handle multiple post-processors correctly
-       for(vector<PostProcessor *>::const_iterator i=postproc.begin(); i!=postproc.end(); ++i)
-               (*i)->render(*color_buf);
-}
-
-} // namespace GL
-} // namespace Msp