]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.cpp
Turn Effect into a Renderable
[libs/gl.git] / source / pipeline.cpp
index de98b2d383283d4822d1ed7e9b684ac60ed98e4b..b9db62d84ef4526945beba95b377bf4ee5afe418 100644 (file)
@@ -1,7 +1,6 @@
+#include <msp/core/maputils.h>
 #include "blend.h"
 #include "camera.h"
-#include "effect.h"
-#include "except.h"
 #include "framebuffer.h"
 #include "lighting.h"
 #include "pipeline.h"
@@ -58,28 +57,19 @@ void Pipeline::set_camera(const Camera *c)
 
 PipelinePass &Pipeline::add_pass(const Tag &tag)
 {
-       if(passes.count(tag))
-               throw KeyError("Pass already exists");
-
-       PipelinePass &pass = passes[tag];
+       PipelinePass &pass = insert_unique(passes, tag, PipelinePass())->second;
        pass_order.push_back(tag);
        return pass;
 }
 
 PipelinePass &Pipeline::get_pass(const Tag &tag)
 {
-       PassMap::iterator i = passes.find(tag);
-       if(i==passes.end())
-               throw KeyError("Unknown pass");
-       return i->second;
+       return get_item(passes, tag);
 }
 
 const PipelinePass &Pipeline::get_pass(const Tag &tag) const
 {
-       PassMap::const_iterator i = passes.find(tag);
-       if(i==passes.end())
-               throw KeyError("Unknown pass");
-       return i->second;
+       return get_item(passes, tag);
 }
 
 void Pipeline::add_renderable(const Renderable &r)
@@ -117,11 +107,6 @@ void Pipeline::remove_renderable(const Renderable &r)
                }
 }
 
-void Pipeline::add_effect(Effect &e)
-{
-       effects.push_back(&e);
-}
-
 void Pipeline::add_postprocessor(PostProcessor &pp)
 {
        postproc.push_back(&pp);
@@ -139,15 +124,9 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const
        Bind bind_blend(pass.blend);
        Bind bind_lighting(pass.lighting);
 
-       for(vector<Effect *>::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i)
-               (*i)->prepare();
-
        for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
                if(i->passes.empty() || i->passes.count(tag))
                        i->renderable->render(renderer, tag);
-
-       for(vector<Effect *>::const_iterator i=pass.effects.end(); i!=pass.effects.begin();)
-               (*--i)->cleanup();
 }
 
 void Pipeline::render_all() const
@@ -162,16 +141,10 @@ void Pipeline::render_all() const
                f->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
        }
 
-       for(vector<Effect *>::const_iterator i=effects.begin(); i!=effects.end(); ++i)
-               (*i)->prepare();
-
        Renderer renderer(camera);
        for(vector<Tag>::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i)
                render(renderer, *i);
 
-       for(vector<Effect *>::const_iterator i=effects.end(); i!=effects.begin();)
-               (*--i)->cleanup();
-
        if(fbo)
        {
                if(fbo_ms)