]> git.tdb.fi Git - libs/gl.git/blobdiff - source/occludedscene.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / occludedscene.h
diff --git a/source/occludedscene.h b/source/occludedscene.h
deleted file mode 100644 (file)
index 3f8ca76..0000000
+++ /dev/null
@@ -1,54 +0,0 @@
-#ifndef MSP_GL_OCCLUDEDSCENE_H_
-#define MSP_GL_OCCLUDEDSCENE_H_
-
-#include <set>
-#include <vector>
-#include "mesh.h"
-#include "program.h"
-#include "scene.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-A scene that performs occlusion queries on renderables to skip those that are
-entirely occluded by others.
-*/
-class OccludedScene: public Scene
-{
-private:
-       struct OccludedRenderable
-       {
-               const Renderable *renderable;
-               const Geometry::BoundingSphere<float, 3> *bounding_sphere;
-               bool in_frustum;
-               bool occluder;
-               unsigned query;
-
-               OccludedRenderable();
-       };
-
-       typedef std::set<const Renderable *> RenderableSet;
-       typedef std::vector<OccludedRenderable> OccludedArray;
-
-       Mesh bounding_mesh;
-       Program bounding_shader;
-       RenderableSet renderables;
-       float occluder_min_size;
-       mutable OccludedArray occluded_cache;
-       mutable bool cache_dirty;
-
-public:
-       OccludedScene();
-       ~OccludedScene();
-
-       virtual void add(const Renderable &);
-       virtual void remove(const Renderable &);
-
-       virtual void render(Renderer &, const Tag &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif