+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_OBJECT_H_
-#define MSP_GL_OBJECT_H_
-
-#include <vector>
-#include "objectpass.h"
-#include "renderable.h"
-
-namespace Msp {
-namespace GL {
-
-class Material;
-class Mesh;
-class ObjectInstance;
-class Technique;
-class Texture;
-
-/**
-Stores data for a complete 3D object. An Object must always have a Mesh, and
-may also have a Technique to determine its appearance. Textures and material
-specified by the Technique may be overridden. Simple textured objects are also
-possible without a Technique.
-
-It is possible to use a single Object for rendering multiple identical or
-similar objects. See class ObjectInstance.
-*/
-class Object: public Renderable
-{
-private:
- std::vector<const Mesh *> meshes;
- const Technique *technique;
- std::vector<const Texture *> textures;
- const Texture *main_texture;
- const Material *material;
-
-public:
- class Loader: public DataFile::CollectionObjectLoader<Object>
- {
- public:
- Loader(Object &, Collection &);
-
- private:
- virtual void finish();
- void lod_mesh(unsigned, const std::string &);
- void material_inline();
- void mesh(const std::string &);
- void shader_texture(const std::string &);
- void technique(const std::string &);
- void texture(const std::string &);
- };
-
- Object();
- ~Object();
-
- const Technique *get_technique() const { return technique; }
-
- /**
- Renders the object. A tag can be provided to render a non-default pass.
- */
- virtual void render(const Tag &tag=Tag()) const;
-
- /**
- Renders the object with an instance. The instance's hook functions are
- called before and after drawing the mesh. A tag may also be given to render
- a non-default pass.
- */
- virtual void render(const ObjectInstance &, const Tag &tag=Tag()) const;
-
- /**
- Renders multiple instances of the object in one go. This may improve
- performance, as the object-specific render setup only has to be done once.
- Each instance's hook functions will be called before and after drawing the
- mesh.
- */
- template<typename Iter>
- void render(Iter begin, Iter end, const Tag &tag=Tag()) const
- {
- if(!can_render(tag))
- return;
-
- const ObjectPass *pass=get_pass(tag);
- setup_render(pass);
- for(Iter i=begin; i!=end; ++i)
- render_instance(**i, tag);
- finish_render(pass);
- }
-private:
- bool can_render(const Tag &) const;
- const ObjectPass *get_pass(const Tag &) const;
- void setup_render(const ObjectPass *) const;
- void finish_render(const ObjectPass *) const;
- void render_instance(const ObjectInstance &, const Tag &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif