]> git.tdb.fi Git - libs/gl.git/blobdiff - source/object.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / object.cpp
diff --git a/source/object.cpp b/source/object.cpp
deleted file mode 100644 (file)
index 06062fc..0000000
+++ /dev/null
@@ -1,183 +0,0 @@
-#include <msp/datafile/collection.h>
-#include <msp/strings/format.h>
-#include "material.h"
-#include "mesh.h"
-#include "object.h"
-#include "objectinstance.h"
-#include "program.h"
-#include "programdata.h"
-#include "renderer.h"
-#include "technique.h"
-#include "texturing.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Object::Object():
-       meshes(1)
-{ }
-
-Object::Object(const Mesh *m, const Technique *t)
-{
-       set_mesh(m);
-       set_technique(t);
-}
-
-Object::~Object()
-{
-}
-
-void Object::set_mesh(unsigned i, const Mesh *m)
-{
-       if(i>meshes.size())
-               throw invalid_argument("Object::set_mesh");
-
-       if(i==meshes.size())
-               meshes.push_back(m);
-       else
-               meshes[i] = m;
-       meshes[i].keep();
-}
-
-const Mesh *Object::get_mesh(unsigned i) const
-{
-       if(i>=meshes.size())
-               return 0;
-
-       return meshes[i].get();
-}
-
-void Object::set_technique(const Technique *t)
-{
-       technique = t;
-       technique.keep();
-}
-
-void Object::render(const Tag &tag) const
-{
-       const RenderPass *pass = get_pass(tag);
-       if(!pass)
-               return;
-
-       Bind bind_shader(pass->get_shader_program());
-       if(pass->get_shader_data())
-               pass->get_shader_data()->apply();
-       Bind bind_material(pass->get_material());
-       Bind bind_texturing(pass->get_texturing());
-
-       meshes.front()->draw();
-}
-
-void Object::render(Renderer &renderer, const Tag &tag) const
-{
-       const RenderPass *pass = get_pass(tag);
-       if(!pass)
-               return;
-
-       Renderer::Push push(renderer);
-       renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
-       renderer.set_material(pass->get_material());
-       renderer.set_texturing(pass->get_texturing());
-
-       meshes.front()->draw(renderer);
-}
-
-void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const
-{
-       const RenderPass *pass = get_pass(tag);
-       if(!pass)
-               return;
-
-       Renderer::Push push(renderer);
-       renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
-       renderer.set_material(pass->get_material());
-       renderer.set_texturing(pass->get_texturing());
-
-       inst.setup_render(renderer, tag);
-       unsigned lod = min<unsigned>(inst.get_level_of_detail(renderer), meshes.size()-1);
-       meshes[lod]->draw(renderer);
-       inst.finish_render(renderer, tag);
-}
-
-const RenderPass *Object::get_pass(const Tag &tag) const
-{
-       if(!technique || !technique->has_pass(tag))
-               return 0;
-       return &technique->get_pass(tag);
-}
-
-
-Object::Loader::Loader(Object &o):
-       DataFile::CollectionObjectLoader<Object>(o, 0)
-{
-       init();
-}
-
-Object::Loader::Loader(Object &o, Collection &c):
-       DataFile::CollectionObjectLoader<Object>(o, &c)
-{
-       init();
-}
-
-void Object::Loader::init()
-{
-       add("mesh",     &Loader::mesh_inline);
-       add("mesh",     &Loader::mesh_inline_lod);
-       add("mesh",     &Loader::mesh);
-       add("mesh",     &Loader::mesh_lod);
-       add("technique", &Loader::technique_inline);
-       add("technique", &Loader::technique);
-
-       // Deprecated alias, will be removed
-       add("lod_mesh", &Loader::mesh_lod);
-}
-
-void Object::Loader::mesh_inline()
-{
-       RefPtr<Mesh> msh = new Mesh;
-       load_sub(*msh);
-       obj.meshes.front() = msh;
-}
-
-void Object::Loader::mesh_inline_lod(unsigned l)
-{
-       if(l>obj.meshes.size())
-               throw invalid_argument("Object::Loader::mesh_inline_lod");
-
-       RefPtr<Mesh> msh = new Mesh;
-       load_sub(*msh);
-       if(l==obj.meshes.size())
-               obj.meshes.push_back(msh);
-       else
-               obj.meshes[l] = msh;
-}
-
-void Object::Loader::mesh(const std::string &n)
-{
-       obj.set_mesh(&get_collection().get<Mesh>(n));
-}
-
-void Object::Loader::mesh_lod(unsigned l, const string &n)
-{
-       obj.set_mesh(l, &get_collection().get<Mesh>(n));
-}
-
-void Object::Loader::technique_inline()
-{
-       RefPtr<Technique> tech = new Technique;
-       if(coll)
-               load_sub(*tech, get_collection());
-       else
-               load_sub(*tech);
-       obj.technique = tech;
-}
-
-void Object::Loader::technique(const std::string &n)
-{
-       obj.set_technique(&get_collection().get<Technique>(n));
-}
-
-} // namespace GL
-} // namespace Msp