+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "except.h"
-#include "material.h"
-#include "mesh.h"
-#include "object.h"
-#include "objectinstance.h"
-#include "program.h"
-#include "programdata.h"
-#include "texture.h"
-#include "texunit.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Object::Object():
- mesh(0),
- shprog(0),
- shdata(0),
- material(0)
-{ }
-
-Object::~Object()
-{
- delete shdata;
-}
-
-void Object::render(const ObjectInstance *inst) const
-{
- setup_render();
-
- if(inst)
- inst->setup_render();
-
- mesh->draw();
-
- if(inst)
- inst->finish_render();
-
- finish_render();
-}
-
-void Object::render(const list<const ObjectInstance *> &insts) const
-{
- setup_render();
-
- for(list<const ObjectInstance *>::const_iterator i=insts.begin(); i!=insts.end(); ++i)
- {
- (*i)->setup_render();
-
- mesh->draw();
-
- (*i)->finish_render();
- }
-
- finish_render();
-}
-
-void Object::setup_render() const
-{
- if(!mesh)
- throw InvalidState("Trying to render Object without mesh");
-
- if(shprog)
- {
- shprog->bind();
- shdata->apply();
- for(unsigned i=0; i<textures.size(); ++i)
- {
- TexUnit::activate(i);
- textures[i]->bind();
- }
- }
- else if(!textures.empty())
- textures.front()->bind();
-
- if(material)
- material->apply();
-}
-
-void Object::finish_render() const
-{
- if(shprog)
- Program::unbind();
- for(unsigned i=0; i<textures.size(); ++i)
- {
- TexUnit::activate(i);
- Texture::unbind();
- }
-}
-
-
-Object::Loader::Loader(Object &o, Collection &c):
- obj(o),
- coll(c)
-{
- add("material", &Object::material);
- add("mesh", &Object::mesh);
- add("shader", &Loader::shader);
- add("texture", &Loader::texture);
-}
-
-Object::Loader::~Loader()
-{
- if(obj.shdata)
- {
- for(unsigned i=0; i<textures.size(); ++i)
- obj.shdata->uniform(obj.shprog->get_uniform_location(textures[i]), static_cast<int>(i));
- }
-}
-
-void Object::Loader::shader(const string &n)
-{
- obj.shprog=&coll.get<Program>(n);
- if(!obj.shdata)
- obj.shdata=new ProgramData;
-}
-
-void Object::Loader::texture(const string &n)
-{
- unsigned eqsign=n.find('=');
- if(eqsign!=string::npos)
- {
- obj.textures.push_back(&coll.get<Texture>(n.substr(eqsign+1)));
- textures.push_back(n.substr(0, eqsign));
- }
- else
- {
- obj.textures.push_back(&coll.get<Texture>(n));
- textures.push_back(n);
- }
-}
-
-} // namespace GL
-} // namespace Msp