+++ /dev/null
-#include "mesh.h"
-#include "meshbuilder.h"
-
-namespace Msp {
-namespace GL {
-
-MeshBuilder::MeshBuilder(Mesh &m):
- PrimitiveBuilder(m.vertices),
- mesh(m),
- batch(0)
-{ }
-
-MeshBuilder::~MeshBuilder()
-{
- mesh.check_buffers(Mesh::VERTEX_BUFFER);
-}
-
-void MeshBuilder::auto_offset()
-{
- offset(mesh.get_vertices().size());
-}
-
-void MeshBuilder::begin_()
-{
- batch = new Batch(type);
-}
-
-void MeshBuilder::end_()
-{
- mesh.add_batch(*batch);
- delete batch;
- batch = 0;
-}
-
-void MeshBuilder::element_(unsigned i)
-{
- batch->append(i);
-}
-
-} // namespace GL
-} // namespace Msp