class Buffer;
class Renderer;
+/**
+Raw mesh data, consisting of a VertexArray and one or more Batches. Though a
+Mesh can draw itself, it's usually used as part of Renderables rather than on
+its own.
+*/
class Mesh
{
friend class MeshBuilder;
public:
Loader(Mesh &);
private:
- void vertices(VertexFormat);
+ void vertices(const std::vector<VertexComponent> &);
void batch(PrimitiveType);
void winding(FaceWinding);
};
private:
VertexArray vertices;
std::list<Batch> batches;
+ Buffer *vbuf;
Buffer *ibuf;
- bool defer_ibuf;
+ bool defer_buffers;
const WindingTest *winding;
public:
void clear();
void use_buffers(bool);
+private:
+ void create_buffers();
+public:
const VertexArray &get_vertices() const { return vertices; }
unsigned get_n_vertices() const;
float *modify_vertex(unsigned);