]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / mesh.cpp
diff --git a/source/mesh.cpp b/source/mesh.cpp
deleted file mode 100644 (file)
index d1cb77f..0000000
+++ /dev/null
@@ -1,333 +0,0 @@
-#include <msp/gl/extensions/arb_vertex_array_object.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/nv_primitive_restart.h>
-#include "buffer.h"
-#include "error.h"
-#include "mesh.h"
-#include "renderer.h"
-#include "resourcemanager.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Mesh::Mesh(ResourceManager *rm):
-       vertices(VERTEX3)
-{
-       init(rm);
-}
-
-Mesh::Mesh(const VertexFormat &f, ResourceManager *rm):
-       vertices(f)
-{
-       init(rm);
-}
-
-void Mesh::init(ResourceManager *rm)
-{
-       vbuf = 0;
-       ibuf = 0;
-       vao_id = 0;
-       defer_buffers = true;
-       dirty = true;
-       disallow_rendering = false;
-       winding = 0;
-
-       if(rm)
-               set_manager(rm);
-}
-
-Mesh::~Mesh()
-{
-       delete vbuf;
-       delete ibuf;
-       if(vao_id)
-               glDeleteVertexArrays(1, &vao_id);
-}
-
-void Mesh::clear()
-{
-       vertices.clear();
-       batches.clear();
-}
-
-void Mesh::use_buffers(bool b)
-{
-       defer_buffers = false;
-       if(b)
-               create_buffers();
-       else
-       {
-               vertices.use_buffer(0);
-               delete vbuf;
-               vbuf = 0;
-               delete ibuf;
-               ibuf = 0;
-       }
-}
-
-void Mesh::create_buffers()
-{
-       defer_buffers = false;
-
-       if(!vbuf)
-               vbuf = new Buffer(ARRAY_BUFFER);
-       vertices.use_buffer(vbuf);
-
-       if(!ibuf)
-               ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
-
-       if(ARB_vertex_array_object && !vao_id)
-               glGenVertexArrays(1, &vao_id);
-}
-
-void Mesh::setup_vao() const
-{
-       Bind bind_vbuf(vbuf, ARRAY_BUFFER);
-
-       const VertexFormat &fmt = vertices.get_format();
-       unsigned stride = get_stride(fmt)*sizeof(float);
-       float *ptr = 0;
-       for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
-       {
-               unsigned t = get_component_type(*c);
-               if(t>=get_component_type(ATTRIB1))
-                       t -= get_component_type(ATTRIB1);
-               unsigned sz = get_component_size(*c);
-               if(*c==COLOR4_UBYTE)
-                       glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr);
-               else
-                       glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr);
-               glEnableVertexAttribArray(t);
-               ptr += sz;
-       }
-       glBindBuffer(ELEMENT_ARRAY_BUFFER, ibuf->get_id());
-
-       dirty = false;
-}
-
-unsigned Mesh::get_n_vertices() const
-{
-       return vertices.size();
-}
-
-float *Mesh::modify_vertex(unsigned i)
-{
-       return vertices.modify(i);
-}
-
-void Mesh::add_batch(const Batch &b)
-{
-       if(defer_buffers)
-               create_buffers();
-
-       if(!batches.empty() && batches.back().can_append(b.get_type()))
-               batches.back().append(b);
-       else
-       {
-               Batch *prev = (batches.empty() ? 0 : &batches.back());
-               batches.push_back(b);
-               if(ibuf)
-                       batches.back().use_buffer(ibuf, prev);
-       }
-}
-
-void Mesh::set_winding(const WindingTest *w)
-{
-       winding = w;
-}
-
-void Mesh::draw() const
-{
-       const Mesh *cur = current();
-       if(cur && cur!=this)
-               throw invalid_operation("Mesh::draw");
-
-       if(manager)
-       {
-               manager->resource_used(*this);
-               if(disallow_rendering)
-                       return;
-       }
-
-       if(!current())
-               vertices.apply();
-       Bind bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER);
-       Bind bind_winding(winding);
-
-       for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               i->draw();
-}
-
-void Mesh::draw(Renderer &renderer) const
-{
-       if(manager)
-       {
-               manager->resource_used(*this);
-               if(disallow_rendering)
-                       return;
-       }
-
-       renderer.set_mesh(this);
-       renderer.set_element_buffer(ibuf);
-       renderer.set_winding_test(winding);
-
-       for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               renderer.draw(*i);
-}
-
-void Mesh::bind() const
-{
-       /* If VAOs are not supported, vao_id is zero and set_current won't get
-       called.  Thus unbind won't try to call a null function either. */
-       if(!vao_id)
-       {
-               unbind();
-               vertices.apply(false);
-       }
-       else if(set_current(this))
-       {
-               glBindVertexArray(vao_id);
-               vertices.refresh();
-               if(dirty)
-                       setup_vao();
-       }
-}
-
-void Mesh::unbind()
-{
-       if(set_current(0))
-               glBindVertexArray(0);
-}
-
-Resource::AsyncLoader *Mesh::load(IO::Seekable &io)
-{
-       return new AsyncLoader(*this, io);
-}
-
-UInt64 Mesh::get_data_size() const
-{
-       UInt64 size = 0;
-       if(vbuf)
-               size += vbuf->get_size();
-       if(ibuf)
-               size += ibuf->get_size();
-       return size;
-}
-
-void Mesh::unload()
-{
-       vertices.clear();
-       vertices.use_buffer(0);
-       batches.clear();
-       delete vbuf;
-       delete ibuf;
-       defer_buffers = (vbuf || ibuf);
-       vbuf = 0;
-       ibuf = 0;
-}
-
-
-Mesh::Loader::Loader(Mesh &m):
-       DataFile::ObjectLoader<Mesh>(m)
-{
-       add("batch",    &Loader::batch);
-       add("vertices", &Loader::vertices);
-       add("winding",  &Loader::winding);
-}
-
-void Mesh::Loader::vertices(const vector<VertexComponent> &c)
-{
-       if(c.empty())
-               throw invalid_argument("No vertex components");
-
-       VertexFormat fmt;
-       for(vector<VertexComponent>::const_iterator i=c.begin(); i!=c.end(); ++i)
-               fmt = (fmt, *i);
-       obj.vertices.reset(fmt);
-       obj.dirty = true;
-       load_sub(obj.vertices);
-}
-
-void Mesh::Loader::batch(PrimitiveType p)
-{
-       Batch btc(p);
-       load_sub(btc);
-       obj.add_batch(btc);
-}
-
-void Mesh::Loader::winding(FaceWinding w)
-{
-       if(w==CLOCKWISE)
-               obj.winding = &WindingTest::clockwise();
-       else if(w==COUNTERCLOCKWISE)
-               obj.winding = &WindingTest::counterclockwise();
-}
-
-
-Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
-       mesh(m),
-       io(i),
-       vertex_updater(0),
-       index_updater(0),
-       phase(0)
-{
-       // Make sure the extension is initialized in the rendering thread.
-       (bool)NV_primitive_restart;
-
-       mesh.disallow_rendering = true;
-       if(mesh.defer_buffers)
-               mesh.create_buffers();
-}
-
-Mesh::AsyncLoader::~AsyncLoader()
-{
-       mesh.disallow_rendering = false;
-       delete vertex_updater;
-       delete index_updater;
-}
-
-bool Mesh::AsyncLoader::needs_sync() const
-{
-       return phase%2;
-}
-
-bool Mesh::AsyncLoader::process()
-{
-       if(phase==0)
-       {
-               // TODO use correct filename
-               DataFile::Parser parser(io, "async");
-               Loader loader(mesh);
-               loader.load(parser);
-       }
-       else if(phase==1)
-       {
-               vertex_updater = mesh.vertices.refresh_async();
-               if(!mesh.batches.empty())
-                       index_updater = mesh.batches.front().refresh_async();
-       }
-       else if(phase==2)
-       {
-               if(vertex_updater)
-                       vertex_updater->upload_data();
-               if(index_updater)
-                       index_updater->upload_data();
-       }
-       else if(phase==3)
-       {
-               delete vertex_updater;
-               vertex_updater = 0;
-               delete index_updater;
-               index_updater = 0;
-       }
-
-       ++phase;
-       if(phase==1 && !mesh.vbuf && !mesh.ibuf)
-               phase += 3;
-       return phase>3;
-}
-
-} // namespace GL
-} // namespace Msp