]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/renderpass.cpp
Access builtin resources through a global instance
[libs/gl.git] / source / materials / renderpass.cpp
index 951cbb5d1557e5f16aad121b8bef7d10e4a78c46..74b734128ba5d30710aedbc12ce30f505ea8ca3c 100644 (file)
@@ -22,7 +22,8 @@ RenderPass::RenderPass():
        shprog_from_material(false),
        shdata(0),
        material(0),
-       back_faces(false)
+       back_faces(false),
+       receive_shadows(false)
 { }
 
 void RenderPass::set_material_textures()
@@ -32,18 +33,16 @@ void RenderPass::set_material_textures()
                set_texture(*tag, material->get_texture(*tag), material->get_sampler());
 }
 
-void RenderPass::maybe_create_material_shader(DataFile::Collection *coll)
+void RenderPass::maybe_create_material_shader()
 {
        if(shprog && !shprog_from_material)
                return;
 
-       if(coll)
-       {
-               shprog = material->create_compatible_shader(*coll);
-               shprog.keep();
-       }
-       else
-               throw invalid_operation("RenderPass::maybe_create_material_shader");
+       map<string, int> extra_spec;
+       if(receive_shadows)
+               extra_spec["use_shadow_map"] = true;
+
+       shprog = material->create_compatible_shader(extra_spec);
 
        if(shdata)
                shdata = new ProgramData(*shdata, shprog.get());
@@ -67,11 +66,11 @@ Tag RenderPass::get_slotted_uniform_tag(Tag slot) const
        return i->second;
 }
 
-void RenderPass::set_material(const Material *mat, DataFile::Collection *coll)
+void RenderPass::set_material(const Material *mat)
 {
        material = mat;
        material.keep();
-       maybe_create_material_shader(coll);
+       maybe_create_material_shader();
        set_material_textures();
 }
 
@@ -125,6 +124,16 @@ int RenderPass::get_texture_index(const string &n) const
        return (shprog && i!=textures.end() ? shprog->get_uniform_binding(i->tag) : -1);
 }
 
+void RenderPass::set_back_faces(bool bf)
+{
+       back_faces = bf;
+}
+
+void RenderPass::set_receive_shadows(bool rs)
+{
+       receive_shadows = rs;
+}
+
 void RenderPass::apply(Renderer &renderer) const
 {
        for(vector<TextureSlot>::const_iterator i=textures.begin(); i!=textures.end(); ++i)
@@ -134,6 +143,16 @@ void RenderPass::apply(Renderer &renderer) const
        renderer.set_reverse_winding(back_faces);
 }
 
+void RenderPass::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+       if(shdata.refcount()==1)
+               shdata->set_debug_name(name+" [UBO]");
+#else
+       (void)name;
+#endif
+}
+
 
 DataFile::Loader::ActionMap RenderPass::Loader::shared_actions;
 
@@ -156,6 +175,7 @@ void RenderPass::Loader::init_actions()
        add("material", &Loader::material);
        add("material_slot", &RenderPass::material_slot);
        add("back_faces",&RenderPass::back_faces);
+       add("receive_shadows", &RenderPass::receive_shadows);
        add("texture", &Loader::texture);
        add("uniforms", &Loader::uniforms);
        add("uniform_slot", &Loader::uniform_slot);
@@ -170,7 +190,7 @@ void RenderPass::Loader::init_actions()
 void RenderPass::Loader::finish()
 {
        if(obj.material)
-               obj.maybe_create_material_shader(coll);
+               obj.maybe_create_material_shader();
 }
 
 // Temporary compatibility feature