X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.cpp;h=74b734128ba5d30710aedbc12ce30f505ea8ca3c;hp=951cbb5d1557e5f16aad121b8bef7d10e4a78c46;hb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;hpb=04005f74fece3c33848ed9420dc0f9c431a9f0ec diff --git a/source/materials/renderpass.cpp b/source/materials/renderpass.cpp index 951cbb5d..74b73412 100644 --- a/source/materials/renderpass.cpp +++ b/source/materials/renderpass.cpp @@ -22,7 +22,8 @@ RenderPass::RenderPass(): shprog_from_material(false), shdata(0), material(0), - back_faces(false) + back_faces(false), + receive_shadows(false) { } void RenderPass::set_material_textures() @@ -32,18 +33,16 @@ void RenderPass::set_material_textures() set_texture(*tag, material->get_texture(*tag), material->get_sampler()); } -void RenderPass::maybe_create_material_shader(DataFile::Collection *coll) +void RenderPass::maybe_create_material_shader() { if(shprog && !shprog_from_material) return; - if(coll) - { - shprog = material->create_compatible_shader(*coll); - shprog.keep(); - } - else - throw invalid_operation("RenderPass::maybe_create_material_shader"); + map extra_spec; + if(receive_shadows) + extra_spec["use_shadow_map"] = true; + + shprog = material->create_compatible_shader(extra_spec); if(shdata) shdata = new ProgramData(*shdata, shprog.get()); @@ -67,11 +66,11 @@ Tag RenderPass::get_slotted_uniform_tag(Tag slot) const return i->second; } -void RenderPass::set_material(const Material *mat, DataFile::Collection *coll) +void RenderPass::set_material(const Material *mat) { material = mat; material.keep(); - maybe_create_material_shader(coll); + maybe_create_material_shader(); set_material_textures(); } @@ -125,6 +124,16 @@ int RenderPass::get_texture_index(const string &n) const return (shprog && i!=textures.end() ? shprog->get_uniform_binding(i->tag) : -1); } +void RenderPass::set_back_faces(bool bf) +{ + back_faces = bf; +} + +void RenderPass::set_receive_shadows(bool rs) +{ + receive_shadows = rs; +} + void RenderPass::apply(Renderer &renderer) const { for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) @@ -134,6 +143,16 @@ void RenderPass::apply(Renderer &renderer) const renderer.set_reverse_winding(back_faces); } +void RenderPass::set_debug_name(const string &name) +{ +#ifdef DEBUG + if(shdata.refcount()==1) + shdata->set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif +} + DataFile::Loader::ActionMap RenderPass::Loader::shared_actions; @@ -156,6 +175,7 @@ void RenderPass::Loader::init_actions() add("material", &Loader::material); add("material_slot", &RenderPass::material_slot); add("back_faces",&RenderPass::back_faces); + add("receive_shadows", &RenderPass::receive_shadows); add("texture", &Loader::texture); add("uniforms", &Loader::uniforms); add("uniform_slot", &Loader::uniform_slot); @@ -170,7 +190,7 @@ void RenderPass::Loader::init_actions() void RenderPass::Loader::finish() { if(obj.material) - obj.maybe_create_material_shader(coll); + obj.maybe_create_material_shader(); } // Temporary compatibility feature