]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/pbrmaterial.h
Use specialization constants in the builtin material shaders
[libs/gl.git] / source / materials / pbrmaterial.h
index 2a0eef3531951efbc2669644d27ff4671a552d33..a1f736f4bf3af657f938be004de70e621e4c9570 100644 (file)
@@ -35,7 +35,7 @@ public:
        PbrMaterial();
 
 protected:
-       virtual std::string create_program_source() const;
+       virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
 
 public:
        virtual void attach_textures_to(Texturing &, ProgramData &) const;