#include "pbrmaterial.h"
#include "program.h"
#include "resources.h"
+#include "splatmaterial.h"
#include "unlitmaterial.h"
using namespace std;
initialized = true;
registry.register_type<BasicMaterial>("basic");
registry.register_type<PbrMaterial>("pbr");
+ registry.register_type<SplatMaterial>("splat");
registry.register_type<UnlitMaterial>("unlit");
}
return registry;