const Color &get_ambient() const { return ambient; }
/** Sets the color of the sky at zenith. Has no effect without shaders. */
- void set_sky_color(const Color &);
+ DEPRECATED void set_sky_color(const Color &);
/** Sets the direction of the zenith. Defaults to positive Z axis. Has no
effect without shaders. */
- void set_zenith_direction(const Vector3 &);
+ DEPRECATED void set_zenith_direction(const Vector3 &);
/** Sets the angle where skylight cuts off, counted from the true horizon.
Has no effect without shaders. */
- void set_horizon_angle(const Geometry::Angle<float> &);
+ DEPRECATED void set_horizon_angle(const Geometry::Angle<float> &);
/** Sets the fog color, which is blended into distant surfaces. */
void set_fog_color(const Color &);