X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Flighting.h;h=a2f84c32e7105f5c189fb470410cf5d757794f7f;hp=833e7d2ba1277e916f6dd3f6f8c917c30f9d428b;hb=b9d8d358aab136fb1d1242360fe4f3c3711bde11;hpb=188ae4a4a81c735b6879980c8526497bead580ed diff --git a/source/materials/lighting.h b/source/materials/lighting.h index 833e7d2b..a2f84c32 100644 --- a/source/materials/lighting.h +++ b/source/materials/lighting.h @@ -72,15 +72,15 @@ public: const Color &get_ambient() const { return ambient; } /** Sets the color of the sky at zenith. Has no effect without shaders. */ - void set_sky_color(const Color &); + DEPRECATED void set_sky_color(const Color &); /** Sets the direction of the zenith. Defaults to positive Z axis. Has no effect without shaders. */ - void set_zenith_direction(const Vector3 &); + DEPRECATED void set_zenith_direction(const Vector3 &); /** Sets the angle where skylight cuts off, counted from the true horizon. Has no effect without shaders. */ - void set_horizon_angle(const Geometry::Angle &); + DEPRECATED void set_horizon_angle(const Geometry::Angle &); /** Sets the fog color, which is blended into distant surfaces. */ void set_fog_color(const Color &);