]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/lighting.h
Use persistent uniform blocks for Camera, Lighting and Clipping
[libs/gl.git] / source / materials / lighting.h
index 226dee1c05a740e27a23d53baec2e4416e4a558a..833e7d2ba1277e916f6dd3f6f8c917c30f9d428b 100644 (file)
@@ -19,13 +19,14 @@ sources.
 class Lighting
 {
 public:
-       class Loader: public DataFile::ObjectLoader<Lighting>
+       class Loader: public DataFile::CollectionObjectLoader<Lighting>
        {
        private:
                static ActionMap shared_actions;
 
        public:
                Loader(Lighting &);
+               Loader(Lighting &, Collection &);
 
        private:
                virtual void init_actions();
@@ -35,21 +36,31 @@ public:
                void fog_density(float);
                void fog_half_distance(float);
                void horizon_angle(float);
-               void light();
-               void light_index(unsigned);
+               void light(const std::string &);
+               void light_inline();
+               void light_inline_index(unsigned);
                void sky_color(float, float, float);
                void zenith_direction(float, float, float);
        };
 
 private:
+       struct AttachedLight
+       {
+               const Light *light;
+               mutable unsigned generation;
+
+               AttachedLight(const Light *l): light(l), generation(0) { }
+       };
+
        Color ambient;
        Color sky_color;
        Vector3 zenith_direction;
        Geometry::Angle<float> horizon_angle;
        Color fog_color;
        float fog_density;
-       std::vector<const Light *> lights;
+       std::vector<AttachedLight> lights;
        std::vector<Light *> owned_data;
+       mutable ProgramData shdata;
 
 public:
        Lighting();
@@ -95,11 +106,13 @@ public:
        is returned. */
        DEPRECATED const Light *get_attached_light(unsigned) const;
 
-       const std::vector<const Light *> &get_attached_lights() const { return lights; }
-
        /** Updates a ProgramData object with the uniforms for the Lighting,
        including all attached light sources.  A view matrix must be passed in. */
-       void update_shader_data(ProgramData &, const Matrix &) const;
+       DEPRECATED void update_shader_data(ProgramData &, const Matrix &) const;
+
+       const ProgramData &get_shader_data() const;
+
+       void set_debug_name(const std::string &);
 };
 
 } // namespace GL