]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/basicmaterial.h
Use specialization constants in the builtin material shaders
[libs/gl.git] / source / materials / basicmaterial.h
index 95259f476b233198856c49a42391049f54f6b0b5..ef7d1526726c48d101e8ca8c232d63b903794521 100644 (file)
@@ -35,7 +35,7 @@ public:
        BasicMaterial();
 
 protected:
-       virtual std::string create_program_source() const;
+       virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
 
 public:
        virtual void attach_textures_to(Texturing &, ProgramData &) const;