+++ /dev/null
-#ifndef MSP_GL_MATERIAL_H_
-#define MSP_GL_MATERIAL_H_
-
-#include <msp/datafile/collection.h>
-#include <msp/datafile/loadabletyperegistry.h>
-#include <msp/datafile/objectloader.h>
-#include "color.h"
-#include "programdata.h"
-#include "texture.h"
-
-namespace Msp {
-namespace GL {
-
-class Texturing;
-
-class Material
-{
-protected:
- template<typename T>
- struct Property
- {
- T value;
- const Texture *texture;
-
- Property(): value(T()), texture(0) { }
- };
-
- template<typename C>
- class PropertyLoader: public DataFile::CollectionObjectLoader<Material>
- {
- protected:
- PropertyLoader(C &m): CollectionObjectLoader<Material, Loader>(m, 0) { }
- PropertyLoader(C &m, Collection &c): CollectionObjectLoader<Material, Loader>(m, c) { }
-
- void add_property(const std::string &, void (C::*)(float), void (C::*)(const Texture *));
- void add_property(const std::string &, void (C::*)(const Color &), void (C::*)(const Texture *), bool);
- void add_property(const std::string &, void (C::*)(const Texture *));
-
- void property_value_scalar(void (C::*)(float), float);
- void property_value_rgb(void (C::*)(const Color &), float, float, float);
- void property_value_rgba(void (C::*)(const Color &), float, float, float, float);
- void property_value_srgb(void (C::*)(const Color &), float, float, float);
- void property_value_srgb_alpha(void (C::*)(const Color &), float, float, float, float);
- void property_texture(void (C::*)(const Texture *), const std::string &);
- };
-
-public:
- class GenericLoader: public DataFile::Loader
- {
- private:
- template<typename T>
- struct AddType
- {
- static void add(GenericLoader &ldr, const std::string &kw) { ldr.add(kw, &GenericLoader::typed_material<T>); }
- };
-
- DataFile::Collection *coll;
- RefPtr<Material> material;
-
- static ActionMap shared_actions;
-
- public:
- GenericLoader(DataFile::Collection * = 0);
-
- Material *get_material() { return material.release(); }
- private:
- virtual void init_actions();
-
- template<typename T>
- void typed_material();
-
- friend class Material;
- };
-
-private:
- typedef DataFile::LoadableTypeRegistry<GenericLoader, GenericLoader::AddType> MaterialRegistry;
-
-protected:
- ProgramData shdata;
-
- Material() { }
-public:
- virtual ~Material() { }
-
- virtual Program *create_compatible_shader() const;
- virtual const Program *create_compatible_shader(DataFile::Collection &) const;
-protected:
- virtual std::string create_program_source() const = 0;
-
-public:
- /** Returns the uniforms for the material. */
- const ProgramData &get_shader_data() const { return shdata; }
-
-protected:
- void attach_texture_to(const Texture *, Texturing &, ProgramData &, const std::string &) const;
-public:
- virtual void attach_textures_to(Texturing &, ProgramData &) const = 0;
-
- template<typename T>
- static void register_type(const std::string &);
-private:
- static MaterialRegistry &get_material_registry();
-};
-
-template<typename T>
-void Material::register_type(const std::string &kw)
-{
- get_material_registry().register_type<T>(kw);
-}
-
-
-template<typename C>
-void Material::PropertyLoader<C>::add_property(const std::string &kw, void (C::*set_value)(float), void (C::*set_texture)(const Texture *))
-{
- add(kw, &PropertyLoader<C>::property_value_scalar, set_value);
- add(kw+"_map", &PropertyLoader<C>::property_texture, set_texture);
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::add_property(const std::string &kw, void (C::*set_value)(const Color &), void (C::*set_texture)(const Texture *), bool allow_alpha)
-{
- add(kw, &PropertyLoader<C>::property_value_rgb, set_value);
- add(kw+"_srgb", &PropertyLoader<C>::property_value_srgb, set_value);
- if(allow_alpha)
- {
- add(kw, &PropertyLoader<C>::property_value_rgba, set_value);
- add(kw+"_srgb", &PropertyLoader<C>::property_value_srgb_alpha, set_value);
- }
- add(kw+"_map", &PropertyLoader<C>::property_texture, set_texture);
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::add_property(const std::string &kw, void (C::*set_texture)(const Texture *))
-{
- add(kw+"_map", &PropertyLoader<C>::property_texture, set_texture);
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::property_value_scalar(void (C::*set_value)(float), float value)
-{
- (static_cast<C &>(obj).*set_value)(value);
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::property_value_rgb(void (C::*set_value)(const Color &), float r, float g, float b)
-{
- (static_cast<C &>(obj).*set_value)(Color(r, g, b));
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::property_value_rgba(void (C::*set_value)(const Color &), float r, float g, float b, float a)
-{
- (static_cast<C &>(obj).*set_value)(Color(r, g, b, a));
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::property_value_srgb(void (C::*set_value)(const Color &), float r, float g, float b)
-{
- (static_cast<C &>(obj).*set_value)(Color(r, g, b).to_linear());
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::property_value_srgb_alpha(void (C::*set_value)(const Color &), float r, float g, float b, float a)
-{
- (static_cast<C &>(obj).*set_value)(Color(r, g, b, a).to_linear());
-}
-
-template<typename C>
-void Material::PropertyLoader<C>::property_texture(void (C::*set_texture)(const Texture *), const std::string &name)
-{
- /* The static_cast around get_collection is needed because otherwise Android
- SDK's g++ 4.9 fails to parse get<Texture> as a template function call */
- (static_cast<C &>(obj).*set_texture)(&static_cast<Collection &>(get_collection()).get<Texture>(name));
-}
-
-
-template<typename T>
-void Material::GenericLoader::typed_material()
-{
- if(material)
- throw std::logic_error("Material was already loaded");
- RefPtr<T> mat = new T;
- if(coll)
- load_sub(*mat, *coll);
- else
- load_sub(*mat);
- material = mat;
-}
-
-} // namespace GL
-} // namespace Msp
-
-#endif