+++ /dev/null
-#include "basicmaterial.h"
-#include "gl.h"
-#include "resources.h"
-#include "texturing.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const
-{
- if(!tex)
- return;
-
- int unit = texturing.find_free_unit(name);
- if(unit<0)
- throw runtime_error("no free texunit");
- texturing.attach(unit, *tex);
- tex_shdata.uniform(name, unit);
-}
-
-Material::MaterialRegistry &Material::get_material_registry()
-{
- static MaterialRegistry registry;
- static bool initialized = false;
- if(!initialized)
- {
- registry.register_type<BasicMaterial>("basic");
- }
- return registry;
-}
-
-
-DataFile::Loader::ActionMap Material::GenericLoader::shared_actions;
-
-Material::GenericLoader::GenericLoader(DataFile::Collection *c):
- coll(c)
-{
- set_actions(shared_actions);
-}
-
-void Material::GenericLoader::init_actions()
-{
- get_material_registry().add_all(*this);
-}
-
-} // namespace GL
-} // namespace Msp