+++ /dev/null
-#include "gl.h"
-#include "material.h"
-
-namespace Msp {
-namespace GL {
-
-Material::Material():
- ambient(0.2),
- diffuse(0.8),
- specular(0),
- emission(0),
- shininess(0)
-{ }
-
-void Material::set_ambient(const Color &a)
-{
- ambient = a;
-}
-
-void Material::set_diffuse(const Color &d)
-{
- diffuse = d;
-}
-
-void Material::set_specular(const Color &s)
-{
- specular = s;
-}
-
-void Material::set_emission(const Color &e)
-{
- emission = e;
-}
-
-void Material::set_shininess(float s)
-{
- shininess = s;
-}
-
-void Material::bind() const
-{
- if(set_current(this))
- {
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
- }
-}
-
-void Material::unbind()
-{
- set_current(0);
-}
-
-
-Material::Loader::Loader(Material &m):
- DataFile::ObjectLoader<Material>(m)
-{
- add("ambient", &Loader::ambient);
- add("diffuse", &Loader::diffuse);
- add("specular", &Loader::specular);
- add("emission", &Loader::emission);
- add("shininess", &Material::shininess);
-}
-
-void Material::Loader::ambient(float r, float g, float b, float a)
-{
- obj.ambient = GL::Color(r, g, b, a);
-}
-
-void Material::Loader::diffuse(float r, float g, float b, float a)
-{
- obj.diffuse = GL::Color(r, g, b, a);
-}
-
-void Material::Loader::specular(float r, float g, float b, float a)
-{
- obj.specular = GL::Color(r, g, b, a);
-}
-
-void Material::Loader::emission(float r, float g, float b, float a)
-{
- obj.emission = GL::Color(r, g, b, a);
-}
-
-} // namespace GL
-} // namespace Msp