+++ /dev/null
-#ifndef MSP_GL_LIGHTING_H_
-#define MSP_GL_LIGHTING_H_
-
-#include <vector>
-#include <msp/geometry/angle.h>
-#include "bindable.h"
-#include "color.h"
-#include "gl.h"
-#include "programdata.h"
-
-namespace Msp {
-namespace GL {
-
-class Light;
-
-/**
-Encapsulates global lighting parameters and a number of individual lights.
-*/
-class Lighting: public Bindable<Lighting>
-{
-private:
- Color ambient;
- Color sky_color;
- Vector3 sky_direction;
- Geometry::Angle<float> horizon_angle;
- std::vector<const Light *> lights;
-
-public:
- Lighting();
-
- void set_ambient(const Color &);
- const Color &get_ambient() const { return ambient; }
-
- void set_sky_color(const Color &);
- void set_sky_direction(const Vector3 &);
- void set_horizon_angle(const Geometry::Angle<float> &);
-
- void attach(unsigned, const Light &);
- void detach(unsigned);
-
- void update_shader_data(ProgramData &, const Matrix &) const;
- void bind() const;
-
- static void unbind();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif