]> git.tdb.fi Git - libs/gl.git/blobdiff - source/lighting.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / lighting.cpp
index 108edf16b9ac848d6a2b34323abc60f8b60b9ea5..eeb4f30ee8e4ca0796ded102bfaf44049f1063c5 100644 (file)
@@ -1,10 +1,8 @@
 #include <stdexcept>
 #include <cmath>
-#include <msp/gl/extensions/msp_legacy_features.h>
 #include "error.h"
 #include "light.h"
 #include "lighting.h"
-#include "lightunit.h"
 #include "matrix.h"
 #include "misc.h"
 
@@ -71,8 +69,6 @@ void Lighting::attach(unsigned i, const Light &l)
                lights.resize(i+1);
 
        lights[i] = &l;
-       if(current()==this)
-               l.bind_to(i);
 }
 
 void Lighting::detach(unsigned i)
@@ -81,8 +77,6 @@ void Lighting::detach(unsigned i)
                return;
 
        lights[i] = 0;
-       if(current()==this)
-               Light::unbind_from(i);
 }
 
 const Light *Lighting::get_attached_light(unsigned i) const
@@ -107,56 +101,6 @@ void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix
                        lights[i]->update_shader_data(shdata, view_matrix, i);
 }
 
-void Lighting::bind() const
-{
-       static Require _req(MSP_legacy_features);
-       if(lights.size()>LightUnit::get_n_units())
-               throw invalid_operation("Lighting::bind");
-
-       const Lighting *old = current();
-       if(!set_current(this))
-               return;
-
-       enable(GL_LIGHTING);
-       glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r);
-       for(unsigned i=0; i<lights.size(); ++i)
-       {
-               if(lights[i])
-                       lights[i]->bind_to(i);
-               else
-                       Light::unbind_from(i);
-       }
-
-       if(old)
-       {
-               for(unsigned i=lights.size(); i<old->lights.size(); ++i)
-                       Light::unbind_from(i);
-       }
-
-       if(fog_density)
-       {
-               enable(GL_FOG);
-               glFogi(GL_FOG_MODE, GL_EXP);
-               glFogf(GL_FOG_DENSITY, fog_density);
-               glFogfv(GL_FOG_COLOR, &fog_color.r);
-       }
-}
-
-void Lighting::unbind()
-{
-       const Lighting *old = current();
-       if(!set_current(0))
-               return;
-
-       for(unsigned i=0; i<old->lights.size(); ++i)
-               if(old->lights[i])
-                       Light::unbind_from(i);
-
-       disable(GL_LIGHTING);
-       if(old->fog_density)
-               disable(GL_FOG);
-}
-
 
 Lighting::Loader::Loader(Lighting &l):
        DataFile::ObjectLoader<Lighting>(l)
@@ -211,7 +155,7 @@ void Lighting::Loader::sky_color(float r, float g, float b)
 
 void Lighting::Loader::zenith_direction(float x, float y, float z)
 {
-       obj.set_sky_direction(Vector3(x, y, z));
+       obj.set_zenith_direction(Vector3(x, y, z));
 }
 
 } // namespace GL