X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.cpp;h=eeb4f30ee8e4ca0796ded102bfaf44049f1063c5;hp=108edf16b9ac848d6a2b34323abc60f8b60b9ea5;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=e6bd08e977f3138bfcfa3a1b6cc45201c383e016 diff --git a/source/lighting.cpp b/source/lighting.cpp index 108edf16..eeb4f30e 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -1,10 +1,8 @@ #include #include -#include #include "error.h" #include "light.h" #include "lighting.h" -#include "lightunit.h" #include "matrix.h" #include "misc.h" @@ -71,8 +69,6 @@ void Lighting::attach(unsigned i, const Light &l) lights.resize(i+1); lights[i] = &l; - if(current()==this) - l.bind_to(i); } void Lighting::detach(unsigned i) @@ -81,8 +77,6 @@ void Lighting::detach(unsigned i) return; lights[i] = 0; - if(current()==this) - Light::unbind_from(i); } const Light *Lighting::get_attached_light(unsigned i) const @@ -107,56 +101,6 @@ void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix lights[i]->update_shader_data(shdata, view_matrix, i); } -void Lighting::bind() const -{ - static Require _req(MSP_legacy_features); - if(lights.size()>LightUnit::get_n_units()) - throw invalid_operation("Lighting::bind"); - - const Lighting *old = current(); - if(!set_current(this)) - return; - - enable(GL_LIGHTING); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r); - for(unsigned i=0; ibind_to(i); - else - Light::unbind_from(i); - } - - if(old) - { - for(unsigned i=lights.size(); ilights.size(); ++i) - Light::unbind_from(i); - } - - if(fog_density) - { - enable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, fog_density); - glFogfv(GL_FOG_COLOR, &fog_color.r); - } -} - -void Lighting::unbind() -{ - const Lighting *old = current(); - if(!set_current(0)) - return; - - for(unsigned i=0; ilights.size(); ++i) - if(old->lights[i]) - Light::unbind_from(i); - - disable(GL_LIGHTING); - if(old->fog_density) - disable(GL_FOG); -} - Lighting::Loader::Loader(Lighting &l): DataFile::ObjectLoader(l) @@ -211,7 +155,7 @@ void Lighting::Loader::sky_color(float r, float g, float b) void Lighting::Loader::zenith_direction(float x, float y, float z) { - obj.set_sky_direction(Vector3(x, y, z)); + obj.set_zenith_direction(Vector3(x, y, z)); } } // namespace GL