]> git.tdb.fi Git - libs/gl.git/blobdiff - source/lighting.cpp
Create ProgramData for materials and lights
[libs/gl.git] / source / lighting.cpp
index aae5d331384919e0af9f8523523eda56a5273bab..515733a6b253e13a69f2b8a117680a73f487e6cf 100644 (file)
@@ -1,7 +1,11 @@
+#include <stdexcept>
 #include "light.h"
 #include "lighting.h"
+#include "lightunit.h"
 #include "misc.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
@@ -16,6 +20,9 @@ void Lighting::set_ambient(const Color &a)
 
 void Lighting::attach(unsigned i, const Light &l)
 {
+       if(i>=LightUnit::get_n_units())
+               throw out_of_range("Lighting::attach");
+
        if(i>=lights.size())
                lights.resize(i+1);
 
@@ -34,6 +41,14 @@ void Lighting::detach(unsigned i)
                Light::unbind_from(i);
 }
 
+void Lighting::update_shader_data(const Matrix &view_matrix)
+{
+       shdata.uniform("ambient_color", ambient);
+       for(unsigned i=0; i<lights.size(); ++i)
+               if(lights[i])
+                       lights[i]->update_shader_data(shdata, view_matrix, i);
+}
+
 void Lighting::bind() const
 {
        if(!set_current(this))