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Check the flat qualifier from the correct member
[libs/gl.git] / source / lighting.cpp
diff --git a/source/lighting.cpp b/source/lighting.cpp
deleted file mode 100644 (file)
index eeb4f30..0000000
+++ /dev/null
@@ -1,162 +0,0 @@
-#include <stdexcept>
-#include <cmath>
-#include "error.h"
-#include "light.h"
-#include "lighting.h"
-#include "matrix.h"
-#include "misc.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Lighting::Lighting():
-       ambient(0.2),
-       zenith_direction(0, 0, 1),
-       horizon_angle(Geometry::Angle<float>::zero()),
-       fog_color(0.0f, 0.0f, 0.0f, 0.0f),
-       fog_density(0.0f)
-{ }
-
-Lighting::~Lighting()
-{
-       for(vector<Light *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
-               delete *i;
-}
-
-void Lighting::set_ambient(const Color &a)
-{
-       ambient = a;
-}
-
-void Lighting::set_sky_color(const Color &s)
-{
-       sky_color = s;
-}
-
-void Lighting::set_zenith_direction(const Vector3 &d)
-{
-       zenith_direction = d;
-}
-
-void Lighting::set_horizon_angle(const Geometry::Angle<float> &a)
-{
-       horizon_angle = a;
-}
-
-void Lighting::set_fog_color(const Color &c)
-{
-       fog_color = c;
-}
-
-void Lighting::set_fog_density(float d)
-{
-       if(d<0)
-               throw invalid_argument("Lighting::set_fog_density");
-
-       fog_density = d;
-}
-
-void Lighting::set_fog_half_distance(float d)
-{
-       set_fog_density(-log(pow(0.5, 1.0/d)));
-}
-
-void Lighting::attach(unsigned i, const Light &l)
-{
-       if(i>=lights.size())
-               lights.resize(i+1);
-
-       lights[i] = &l;
-}
-
-void Lighting::detach(unsigned i)
-{
-       if(i>=lights.size())
-               return;
-
-       lights[i] = 0;
-}
-
-const Light *Lighting::get_attached_light(unsigned i) const
-{
-       return i<lights.size() ? lights[i] : 0;
-}
-
-void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const
-{
-       shdata.uniform("ambient_color", ambient);
-       shdata.uniform("sky_color", sky_color);
-       shdata.uniform("eye_zenith_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction);
-       shdata.uniform("horizon_limit", horizon_angle.radians());
-       shdata.uniform("fog_color", fog_color);
-       shdata.uniform("fog_density", fog_density);
-
-       // For backwards compatibility
-       shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction);
-
-       for(unsigned i=0; i<lights.size(); ++i)
-               if(lights[i])
-                       lights[i]->update_shader_data(shdata, view_matrix, i);
-}
-
-
-Lighting::Loader::Loader(Lighting &l):
-       DataFile::ObjectLoader<Lighting>(l)
-{
-       add("ambient", &Loader::ambient);
-       add("fog_color", &Loader::fog_color);
-       add("fog_density", &Loader::fog_density);
-       add("fog_half_distance", &Loader::fog_half_distance);
-       add("horizon_angle", &Loader::horizon_angle);
-       add("light", &Loader::light);
-       add("sky_color", &Loader::sky_color);
-       add("zenith_direction", &Loader::zenith_direction);
-}
-
-void Lighting::Loader::ambient(float r, float g, float b)
-{
-       obj.ambient = Color(r, g, b);
-}
-
-void Lighting::Loader::fog_color(float r, float g, float b)
-{
-       obj.set_fog_color(Color(r, g, b));
-}
-
-void Lighting::Loader::fog_density(float d)
-{
-       obj.set_fog_density(d);
-}
-
-void Lighting::Loader::fog_half_distance(float d)
-{
-       obj.set_fog_half_distance(d);
-}
-
-void Lighting::Loader::horizon_angle(float a)
-{
-       obj.set_horizon_angle(Geometry::Angle<float>::from_degrees(a));
-}
-
-void Lighting::Loader::light(unsigned i)
-{
-       RefPtr<Light> lgt = new Light;
-       load_sub(*lgt);
-       obj.attach(i, *lgt);
-       obj.owned_data.push_back(lgt.release());
-}
-
-void Lighting::Loader::sky_color(float r, float g, float b)
-{
-       obj.set_sky_color(Color(r, g, b));
-}
-
-void Lighting::Loader::zenith_direction(float x, float y, float z)
-{
-       obj.set_zenith_direction(Vector3(x, y, z));
-}
-
-} // namespace GL
-} // namespace Msp