+++ /dev/null
-#include "light.h"
-#include "lighting.h"
-#include "misc.h"
-
-namespace Msp {
-namespace GL {
-
-Lighting::Lighting():
- ambient(0.2)
-{ }
-
-void Lighting::set_ambient(const Color &a)
-{
- ambient = a;
-}
-
-void Lighting::attach(unsigned i, const Light &l)
-{
- if(i>=lights.size())
- lights.resize(i+1);
-
- lights[i] = &l;
-}
-
-void Lighting::detach(unsigned i)
-{
- if(i>=lights.size())
- return;
-
- lights[i] = 0;
-}
-
-void Lighting::bind() const
-{
- if(!set_current(this))
- return;
-
- enable(GL_LIGHTING);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r);
- for(unsigned i=0; i<lights.size(); ++i)
- if(lights[i])
- lights[i]->bind_to(i);
-}
-
-void Lighting::unbind()
-{
- const Lighting *old = current();
- if(!set_current(0))
- return;
-
- for(unsigned i=0; i<old->lights.size(); ++i)
- if(old->lights[i])
- Light::unbind_from(i);
-
- disable(GL_LIGHTING);
-}
-
-} // namespace GL
-} // namespace Msp