]> git.tdb.fi Git - libs/gl.git/blobdiff - source/light.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / light.h
diff --git a/source/light.h b/source/light.h
deleted file mode 100644 (file)
index fa5bf28..0000000
+++ /dev/null
@@ -1,72 +0,0 @@
-#ifndef MSP_GL_LIGHT_H_
-#define MSP_GL_LIGHT_H_
-
-#include <vector>
-#include "color.h"
-#include "vector.h"
-
-namespace Msp {
-namespace GL {
-
-class Matrix;
-class ProgramData;
-
-class Light
-{
-private:
-       enum ParameterMask
-       {
-               DIFFUSE = 1,
-               SPECULAR = 2,
-               POSITION = 4,
-               SPOT_DIR = 8,
-               SPOT_EXP = 16,
-               SPOT_CUTOFF = 32,
-               ATTENUATION = 64
-       };
-
-       Color diffuse;
-       Color specular;
-       Vector4 position;
-       Vector3 spot_dir;
-       float spot_exp;
-       float spot_cutoff;
-       float attenuation[3];
-
-public:
-       Light();
-       ~Light();
-
-private:
-       void update_parameter(int, int = -1) const;
-
-public:
-       void set_diffuse(const Color &c);
-       void set_specular(const Color &c);
-       const Color &get_diffuse() const { return diffuse; }
-       const Color &get_specular() const { return specular; }
-
-       void set_position(const Vector4 &);
-       const Vector4 &get_position() const { return position; }
-       void set_spot_direction(const Vector3 &);
-       void set_spot_exponent(float);
-       void set_spot_cutoff(float);
-       const Vector3 &get_spot_direction() const { return spot_dir; }
-       float get_spot_exponent() const { return spot_exp; }
-       float get_spot_cutoff() const { return spot_cutoff; }
-       void set_attenuation(float, float, float);
-       const float *get_attenuation() const { return attenuation; }
-
-       void update_shader_data(ProgramData &, const Matrix &, unsigned) const;
-       void bind() const { return bind_to(0); }
-       void bind_to(unsigned) const;
-
-       static const Light *current(unsigned = 0);
-       static void unbind() { return unbind_from(0); }
-       static void unbind_from(unsigned);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif