+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "light.h"
-#include "misc.h"
-
-namespace Msp {
-namespace GL {
-
-Light::Light():
- ambient(0),
- diffuse(1),
- specular(1),
- x(0), y(0), z(1), w(0),
- sdx(0), sdy(0), sdz(-1),
- spot_exp(0),
- spot_cutoff(180)
-{ }
-
-void Light::set_ambient(const Color &c)
-{
- ambient=c;
-}
-
-void Light::set_diffuse(const Color &c)
-{
- diffuse=c;
-}
-
-void Light::set_specular(const Color &c)
-{
- specular=c;
-}
-
-void Light::set_position(float x_, float y_, float z_, float w_)
-{
- x=x_;
- y=y_;
- z=z_;
- w=w_;
-}
-
-void Light::apply() const
-{
- apply_to(current);
-}
-
-void Light::apply_to(unsigned l) const
-{
- l+=GL_LIGHT0;
- enable(l);
- glLightfv(l, GL_AMBIENT, &ambient.r);
- glLightfv(l, GL_DIFFUSE, &diffuse.r);
- glLightfv(l, GL_SPECULAR, &specular.r);
- glLightfv(l, GL_POSITION, &x);
-}
-
-unsigned Light::current=0;
-
-} // namespace GL
-} // namespace Msp