]> git.tdb.fi Git - libs/gl.git/blobdiff - source/light.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / light.cpp
diff --git a/source/light.cpp b/source/light.cpp
deleted file mode 100644 (file)
index 2192536..0000000
+++ /dev/null
@@ -1,117 +0,0 @@
-#include <stdexcept>
-#include "light.h"
-#include "misc.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-unsigned Light::current_unit = 0;
-vector<const Light *> Light::current_lights(1);
-
-Light::Light():
-       diffuse(1),
-       specular(1),
-       position(0, 0, 1, 0),
-       spot_dir(0, 0, -1),
-       spot_exp(0),
-       spot_cutoff(180)
-{
-       attenuation[0] = 1;
-       attenuation[1] = 0;
-       attenuation[2] = 0;
-}
-
-void Light::set_diffuse(const Color &c)
-{
-       diffuse = c;
-}
-
-void Light::set_specular(const Color &c)
-{
-       specular = c;
-}
-
-void Light::set_position(const Vector4 &p)
-{
-       position = p;
-}
-
-void Light::set_spot_direction(const Vector3 &d)
-{
-       spot_dir = d;
-}
-
-void Light::set_spot_exponent(float e)
-{
-       spot_exp = e;
-}
-
-void Light::set_spot_cutoff(float c)
-{
-       spot_cutoff = c;
-}
-
-void Light::set_attenuation(float c, float l, float q)
-{
-       attenuation[0] = c;
-       attenuation[1] = l;
-       attenuation[2] = q;
-}
-
-void Light::bind() const
-{
-       if(current_lights[current_unit]!=this)
-       {
-               GLenum l = GL_LIGHT0+current_unit;
-               enable(l);
-               glLightfv(l, GL_DIFFUSE, &diffuse.r);
-               glLightfv(l, GL_SPECULAR, &specular.r);
-               glLightfv(l, GL_POSITION, &position.x);
-               glLightfv(l, GL_SPOT_DIRECTION, &spot_dir.x);
-               glLightf(l, GL_SPOT_EXPONENT, spot_exp);
-               glLightf(l, GL_SPOT_CUTOFF, spot_cutoff);
-               glLightf(l, GL_CONSTANT_ATTENUATION, attenuation[0]);
-               glLightf(l, GL_LINEAR_ATTENUATION, attenuation[1]);
-               glLightf(l, GL_QUADRATIC_ATTENUATION, attenuation[2]);
-               current_lights[current_unit] = this;
-       }
-}
-
-void Light::bind_to(unsigned i) const
-{
-       activate(i);
-       bind();
-}
-
-void Light::activate(unsigned i)
-{
-       static unsigned max_lights = get_i(GL_MAX_LIGHTS);
-
-       if(i>=max_lights)
-               throw out_of_range("Light::activate");
-
-       if(i>=current_lights.size())
-               current_lights.resize(i+1);
-
-       current_unit = i;
-}
-
-void Light::unbind()
-{
-       if(current_lights[current_unit])
-       {
-               disable(GL_LIGHT0+current_unit);
-               current_lights[current_unit] = 0;
-       }
-}
-
-void Light::unbind_from(unsigned i)
-{
-       activate(i);
-       unbind();
-}
-
-} // namespace GL
-} // namespace Msp