+++ /dev/null
-#ifndef MSP_GL_KEYFRAME_H_
-#define MSP_GL_KEYFRAME_H_
-
-#include <msp/core/refptr.h>
-#include <msp/datafile/objectloader.h>
-#include "matrix.h"
-
-namespace Msp {
-namespace GL {
-
-class Pose;
-
-/**
-Keyframes are used to encapsulate object state for animation.
-*/
-class KeyFrame
-{
-public:
- class Loader: public DataFile::CollectionObjectLoader<KeyFrame>
- {
- public:
- Loader(KeyFrame &);
- Loader(KeyFrame &, Collection &);
- private:
- void init();
-
- void pose(const std::string &);
- void pose_inline();
- void position(float, float, float);
- void rotation(float, float, float, float);
- void scaling_uniform(float);
- void scaling(float, float, float);
- };
-
-private:
- Matrix matrix;
- RefPtr<const Pose> pose;
-
-public:
- KeyFrame();
- ~KeyFrame();
-
- void set_matrix(const Matrix &);
- void set_pose(const Pose &);
- const Matrix &get_matrix() const { return matrix; }
- const Pose *get_pose() const { return pose.get(); }
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif