+++ /dev/null
-#ifndef MSP_GL_GRID_H_
-#define MSP_GL_GRID_H_
-
-#include "geometrybuilder.h"
-#include "vector.h"
-
-namespace Msp {
-namespace GL {
-
-class GridBuilder: public GeometryBuilder
-{
-private:
- Vector3 origin;
- Vector3 side1;
- Vector3 side2;
- Vector3 norm;
- Vector3 binorm;
- unsigned u_div;
- unsigned v_div;
- float u_origin;
- float y_origin;
-
-public:
- GridBuilder(float, float, unsigned = 4, unsigned = 4);
- GridBuilder(const Vector3 &, const Vector3 &, unsigned = 4, unsigned = 4);
- GridBuilder(const Vector3 &, const Vector3 &, const Vector3 &, unsigned = 4, unsigned = 4);
-private:
- void init(bool);
-
-public:
- using GeometryBuilder::build;
- virtual void build(PrimitiveBuilder &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif