]> git.tdb.fi Git - libs/gl.git/blobdiff - source/grid.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / grid.cpp
diff --git a/source/grid.cpp b/source/grid.cpp
deleted file mode 100644 (file)
index 78a3fec..0000000
+++ /dev/null
@@ -1,110 +0,0 @@
-#include <cmath>
-#include "grid.h"
-#include "primitivebuilder.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-GridBuilder::GridBuilder(float w, float h, unsigned u, unsigned v):
-       origin(-w/2, -h/2, 0),
-       side1(w, 0, 0),
-       side2(0, h, 0),
-       norm(0, 0, 1),
-       binorm(0, 1, 0),
-       u_div(u),
-       v_div(v)
-{
-       init(false);
-}
-
-GridBuilder::GridBuilder(const Vector3 &o, const Vector3 &s, unsigned u, unsigned v):
-       origin(o),
-       u_div(u),
-       v_div(v)
-{
-       if(abs(s.z)<abs(s.x) && abs(s.z)<abs(s.y))
-       {
-               side1 = Vector3(s.x, 0, 0);
-               side2 = Vector3(0, s.y, 0);
-       }
-       else if(abs(s.y)<abs(s.x))
-       {
-               side1 = Vector3(0, 0, s.z);
-               side2 = Vector3(s.x, 0, 0);
-       }
-       else
-       {
-               side1 = Vector3(0, s.y, 0);
-               side2 = Vector3(0, 0, s.z);
-       }
-       init(true);
-}
-
-GridBuilder::GridBuilder(const Vector3 &o, const Vector3 &s1, const Vector3 &s2, unsigned u, unsigned v):
-       origin(o),
-       side1(s1),
-       side2(s2),
-       u_div(u),
-       v_div(v)
-{
-       init(true);
-}
-
-void GridBuilder::init(bool compute_normals)
-{
-       if(u_div<1)
-               u_div = 1;
-       if(v_div<1)
-               v_div = 1;
-
-       if(compute_normals)
-       {
-               norm = normalize(cross(side1, side2));
-               binorm = normalize(cross(norm, side1));
-       }
-}
-
-void GridBuilder::build(PrimitiveBuilder &builder) const
-{
-       float l1_sq = dot(side1, side1);
-       float l2 = dot(side2, binorm);
-       float u_scale = 1/l1_sq;
-       float v_scale = 1/l2;
-       adjust_texture_scale(u_scale, v_scale, sqrt(l1_sq), l2);
-
-       builder.normal(norm.x, norm.y, norm.z);
-       if(generate_tbn)
-       {
-               builder.tangent(side1);
-               builder.binormal(binorm);
-       }
-
-       for(unsigned j=0; j<=v_div; ++j)
-       {
-               Vector3 row = origin+side2*(j*1.0f/v_div);
-               float v = dot(row, binorm)*v_scale;
-               for(unsigned i=0; i<=u_div; ++i)
-               {
-                       Vector3 p = row+side1*(i*1.0f/u_div);
-                       float u = dot(p, side1)*u_scale;
-                       builder.texcoord(u, v);
-                       builder.vertex(p);
-               }
-       }
-
-       for(unsigned j=0; j<v_div; ++j)
-       {
-               builder.begin(TRIANGLE_STRIP);
-               for(unsigned i=0; i<=u_div; ++i)
-               {
-                       builder.element((j+1)*(u_div+1)+i);
-                       builder.element(j*(u_div+1)+i);
-               }
-               builder.end();
-       }
-}
-
-} // namespace GL
-} // namespace Msp