]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/reflect.cpp
Add multisampled texture types to the shader compiler
[libs/gl.git] / source / glsl / reflect.cpp
index 643c42e79be90f51f07009df7343ce67df80f09e..64dbbf6e0e140ddc47385b75f6a966a2658fea8b 100644 (file)
@@ -178,7 +178,7 @@ void TypeComparer::visit(ImageTypeDeclaration &image)
        {
                if(image1->dimensions!=image.dimensions || image1->array!=image.array)
                        r_result = false;
-               else if(image1->sampled!=image.sampled || image1->shadow!=image.shadow)
+               else if(image1->sampled!=image.sampled || image1->shadow!=image.shadow || image1->multisample!=image.multisample)
                        r_result = false;
                else if(image1->base_type && image.base_type)
                        compare(*image1->base_type, *image.base_type);