]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/parser.cpp
Add multisampled texture types to the shader compiler
[libs/gl.git] / source / glsl / parser.cpp
index ca1f3156d1179b1bd1e9091bdf645e9184e10b67..d210cee9fe7d97c97dc48e90ec2f3b43ec6a6209 100644 (file)
@@ -707,6 +707,8 @@ RefPtr<ImageTypeDeclaration> Parser::parse_image_type_declaration()
                        type->sampled = true;
                else if(token=="shadow")
                        type->shadow = true;
+               else if(token=="multisample")
+                       type->multisample = true;
                else
                        throw parse_error(tokenizer.get_location(), token, "image type attribute");