std::vector<VariableDeclaration *> unbound_textures;
std::vector<VariableDeclaration *> unbound_blocks;
+ /* Dirty hack to work around an issue where vertex attributes prevent the
+ flat qualifier from working on the same location. */
+ std::set<unsigned> used_vertex_attribs;
+
public:
void apply(Module &, const Features &, bool = true);
private:
virtual void visit(FunctionDeclaration &) { }
};
+/**
+Converts the output depth range to match expectations of the target API.
+*/
+class DepthRangeConverter: private TraversingVisitor
+{
+private:
+ bool assignment_target = false;
+ bool r_gl_pervertex = false;
+ bool r_gl_position = false;
+ bool r_position_z_assigned = false;
+
+public:
+ void apply(Stage &, const Features &);
+
+private:
+ virtual void visit(VariableReference &);
+ virtual void visit(MemberAccess &);
+ virtual void visit(Swizzle &);
+ virtual void visit(Assignment &);
+ virtual void visit(FunctionDeclaration &);
+};
+
/** Generates default precision declarations or removes precision declarations
according to the requirements of the target API. */
class PrecisionConverter: private TraversingVisitor