std::vector<VariableDeclaration *> unbound_textures;
std::vector<VariableDeclaration *> unbound_blocks;
+ /* Dirty hack to work around an issue where vertex attributes prevent the
+ flat qualifier from working on the same location. */
+ std::set<unsigned> used_vertex_attribs;
+
public:
void apply(Module &, const Features &, bool = true);
private:
*/
class DepthRangeConverter: private TraversingVisitor
{
+private:
+ bool assignment_target = false;
+ bool r_gl_pervertex = false;
+ bool r_gl_position = false;
+ bool r_position_z_assigned = false;
+
public:
void apply(Stage &, const Features &);
private:
+ virtual void visit(VariableReference &);
+ virtual void visit(MemberAccess &);
+ virtual void visit(Swizzle &);
+ virtual void visit(Assignment &);
virtual void visit(FunctionDeclaration &);
};